Earlier this week, Nvidia's Andrew Burnes jumped the gun saying that Just Cause 3 might not be getting multi-GPU support as the engine is incompatible, but that just might not be exactly true, or not completely precise.
Running on Avalance Studios' Avalanche Engine, Just Cause 3 launched earlier this week and had some performance issues on both consoles as well as PC. One of those issues is the lack of multi-GPU support and according to Nvidia's tech marketing guy and Geforce.com Editor in Chief, Andrew Burnes, it might not be getting SLI support as the engine is "incompatible with multi-GPU solutions."
This might not be exactly true or precise since technically, multi-GPU support like SLI is implemented at a driver level and thus compatible with any engine, as noted by Wccftech.com report. Of course, there is always a question which SLI technology is used and how well is it optimized between the developer and the GPU manufacturer, wether it is AMD or Nvidia.
Some other games, including the recent Batman: Arkham City, are simply too hard to optimize for multi-GPU support and it is simply too much work to implement it so the same case might be with Just Cause 3 as well, although that does not mean it is incompatible with multi-GPU solutions. Nvidia already added SLI profile for Just Cause 3 in its latest Geforce 359.06 Game Ready drivers although it is just a Single-SLI profile, which could mean that it uses Hybrid SLI Rendering or SLIAA, where anti-aliasing is offloaded to the second GPU.
Hopefully, Nvidia will manage to get a better SLI profile for Just Cause 3 as recently, there is plenty of AAA game titles that simply do not work well on the PC.
Source:
via Wccftech.com.