DICE has announced that it has now deployed "new higher-performance servers" in order to fix the "rubber-banding" issues which has been plaguing the multiplayer experience since the release of the Naval Strike DLC.
According to a new post over at the official Battlefield Blog, the cause of the "rubber-banding" issue was a configuration of certain hardware types dedicated to 64-player matches. DICE claims that it has done significant amount of testing for new servers in order to ensure that they are effective and apparently 64-player matches have already seen performance improvements.
Battlefield 4 has been plagued by issues from day one and the rubber-banding issues was just one of the issues but apparently EA/DICE is getting the hang of it and hopefully the game will only get better, finally.
Source:
Battlefield Blog.