Seven multiplayer modes and ten maps at Battlefield 4 launch

A lot of stuff

Battlefield Blog has released the names of the multiplayer modes as well as maps that will appear in the Battlefield 4 for both PC, current-gen and next-gen consoles.

As we know, Battlefield 4 is definitely one of most important titles in the PC gaming world, much like Call of Duty is in the console one.

During this time, DICE and EA have spent a lot of time to give us an idea of what the new Battlefield 4 will be.

They had shown us an impressive quantity of videos to explain the power Frostbite 3 engine, like in the "Paracel storm" video, but until now we had a few information regarding the multiplayer.

Today on the Battlefield Blog, EA/DICE published some interesting news regarding multiplayer modes.

As we can see, there are seven modes, five of them already known to Battlefield owners, and two completely new.

The most interesting thing that we can see is the presence of a different way to fight, across land, sea and air, that suggest an enormous complexity and size of the maps.

This the quote from the Battlefield Blog:

Quote:

CONQUEST
Combat type: The definitive Battlefield mode – All-out vehicle warfare mixed with intense infantry action across land, air and sea
Designed for: 24 players (X360, PS3) / 64 players (Xbox One, PS4, PC)
Commander mode: Optional
Conquest is the quintessential Battlefield mode and includes all-out vehicle warfare across land, air and sea. Engage in dogfights with jets, lay waste to the battlefield with tanks, patrol the rivers in attack boats, and engage in intense infantry combat. With its vast maps and wide array of available vehicles, Conquest truly lets you play your way. THIS is Battlefield!

DOMINATION
Combat type: Fast-paced infantry variant of Conquest
Designed for: 20 players (all platforms)
Commander mode: No
Domination is an intense, infantry only game mode that made its debut in Battlefield 3: Close Quarters. While sharing many of the elements of Conquest (capturing flags, bleeding your enemies’ tickets to zero), Domination is tighter and more focused. You’ll never be far from a flag, which means you’ll be constantly on the move and constantly in the thick of the action.


OBLITERATION
Combat type: Mad dash in vehicles and on foot to deliver explosives
Designed for: 24 (X360, PS3) 32 (Xbox One, PS4, PC)
Commander mode: Optional
We call this the ”Battlefield Moments Generator”. One of the two new game modes in Battlefield 4, Obliteration is definitely the most explosive! In Obliteration, a bomb spawns at a random location on the map. Both teams must fight to pick up the bomb, drop it off at one of their opponent’s three objectives, arm it, and destroy the objective. Once a bomb has detonated, the next one randomly spawns in a new location and the chaos starts all over. The game lasts until one team has detonated the other team’s three objectives. Obliteration can be devastatingly quick or a harrowing tug of war depending on how good your team is at staying together and delivering the bomb. Like most other game modes, there is usually also a time limit in place to make sure the match does not go on for too long.


DEFUSE
Combat type: Competitive close quarters combat
Designed for: 5 vs. 5 players (all platforms)
Commander mode: No
The other new game mode making its debut in Battlefield 4, Defuse is a highly competitive and lethal. Each player is given a single life per round, every shot fired having the potential to drastically change the outcome. Teams can win by eliminating the enemy squad, or arming and detonating a military objective that they own (similar to the M-COM stations in Rush mode.)


TEAM DEATMATCH
Combat type: The classic shooter mode, Battlefield 4 style
Designed for: 20 players (all platforms)
Commander mode: No
Few game modes are as instantly recognizable as Team Deathmatch. The setup is deliciously simple: two teams face off in combat, with the first team to reach a preset number of kills emerging victorious. There’s nothing more to it – it’s the perfect game mode for when you’re short on time and crave instant action.


RUSH
Combat type: Fight deep into enemy territory by detonating their M-COM stations
Designed for: 24 players (X360, PS3) 32 players (Xbox One, PS4, PC)
Commander mode: Optional
Another signature Battlefield multiplayer mode, Rush is an asymmetrical struggle between Attackers and Defenders. The goal is for the attacking team to arm and destroy two MCOM stations in each zone of the map. The defending team must stop this from happening before the run out of respawns. If the attacking team is successful, two more MCOM stations are spawned deeper on the map. Rush continues until the attacking team has destroyed all six of their enemies MCOMs, or when the defending team has successfully bled the attacking team’s respawn tickets dry. Often, a game of Rush will take you through a number of different environments, each asking you to reconsider your tactics and your loadout.


SQUAD DEATHMATCH
Combat type: Four squads fight on the ground with limited vehicle support in a race to the top of the leaderboard
Designed for: 16 players (all platforms)
Commander mode: Optional
In Squad Deathmatch, four squads face off in a battle to the top of the leaderboard. The first squad to reach the preset number of kills in each round is declared the winner. Squad Death Match is a mode that takes the immediate action from Team Deathmatch and doubles the number of participating teams to deliver an intense battle to see who will emerge victorious.








Source: www.blogs.battlefield.com



News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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Seven multiplayer modes and ten maps at Battlefield 4 launch - EA Games - News - ocaholic