Epic shows new Unreal Engine4 demo with Vulkan API
ProtoStar pushes mobile graphics further
During the unveiling of the Samsung Galaxy S7 Edge smartphone yesterday at MWC 2016 in Barcelona, Epic has showcased its new ProtoStar demo which uses Unreal Engine4 and Vulkan API to bring some impressive graphics effects to the mobile platform.
According to announced details, new Unreal Engine4 will bring plenty of new features to mobile graphics including full Vulkan API support with thousands of dynamic objects onscreen, full GPU particle support and a long list of other effects and rendering techniques.
The list includes: - temporal anti-aliasing (TAA) - high-quality ASTC texture compression - full scene dynamic cascaded shadows - chromatic aberration - mobile dynamic light refraction - filmictone mapping - improved mobile static reflections - high-quality mobile depth of field
The new ProtoStar demo is quite impressive and is a result of cooperation between Samsung and Epic Games meant to "set at new bar for real time graphics on mobile" and try to use the chip as much as possible, without reaching for the RAM. According to Niklas Smedberg, Senior Graphics Programmer at Epic Games, Vulkan API was crucial with its ability to keep the rendering in the GPU.
According to Wyeth Johnson, Lead Technical Artist at Epic Games, the new Vulkan API brings an increase in CPU performance and allows developers to render much more objects on the screen of a mobile device.
We are quite sure we will hear more about Vulkan API on mobile device as ARM already predicted that mobile hardware will overtake the performance of current-gen consoles by late next year and we could see some rather impressive games on mobile devices quite soon.