DirectX 12 to use multiple GPUs as single entity

To bring massive performance improvements

While we have already seen that Microsoft's upcoming DirectX 12 API should bring some rather impressive performance improvements when it comes to CPU bound scenarios, it appears that it will also have a major impact on multi-GPU configurations while using multiple GPUs as a single one.

While a recent report from Anandtech showed some rather impressive performance improvements from DirectX 12 on a wide range of hardware, it appears that Stardock's CEO, Brad Wardell, had a chance to play with an unreleased GPU which has seen some rather impressive performance improvements between DirectX 11 and DirectX 12.

While Brad Wardell's tweet, where he "did a test of DirectX 11 vs. DirectX 12 on an unreleased GPU with an 8core CPU. DX11: 13fps, DX12: 120fps. Lighting and lens effects," sounds impressive, it was later explained that it was rather a Crossfire multi-GPU configuration paired up with an Intel Core i7 CPU. While he did not reveal any specific details regarding this unreleased GPU, which could easily be AMD's upcoming Radeon R9 390X, he did note that DirectX 12 "make it easy to treat multiple GPUs as a single identity."

This is in line with previous details that both future Mantle API and DirectX 12 can see VRAM on multi-GPU systems can be combined, which came from AMD's Robert Hallock.

In any case, Microsoft's DirectX 12 API certainly sounds impressive and we can't wait to see what will developers do with it and what kind of games we could expect in future.



Source: Wccftech.com.






News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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DirectX 12 to use multiple GPUs as single entity - Microsoft - News - ocaholic