Rise of the Tomb Raider gets a new patch

Improves performance in GPU-bound scenarios

Nixxes and Crystal Dynamics have released a new patch for Rise of the Tomb Raider game which will include plenty of performance improvements as well as some minor fixes and tweaks.

According to release notes, the new Rise of the Tomb Rider patch will fix graphics glitches on some Nvidia Geforce 600 and 700 series graphics cards, rare crashes with DX 11 Internal Heap error, some minor issues with the map, mouse sensitivity and more, but most importantly adds various performance improvements for GPU-bound situations while CPU-bound scenarios are not impacted.

The list, which you can see below also include a variety of other smaller optimizations, bug-fixes and tweaks.

In case you have been experiencing some of those issues on the PC, you might want to check if the game has been automatically updated via Steam.

Fixed Map sometimes not showing or showing the wrong region.
Fixed ALT-TAB in combination with Exclusive Fullscreen occasionally hanging the game or entire system. (Steam Only)
Fixed graphics glitches on NPC clothing on NVIDIA 6×0 and 7×0 hardware.
Fixed rare crashes with a "DX11 Internal Heap" error.
Added separate mouse sensitivity control for X and Y axis, allowing users to equalize sensitivity.
Added option to reduce in-game camera shake, for users that prefer this.
Added audio-cue for finding secrets in the relic viewer.
Fixed game changing system screen saver settings for some users. (Steam Only)
Added additional error handling and messaging in case the GPU driver is crashing or unresponsive.
Various performance improvements for GPU-bound situations. CPU bound scenarios are not impacted.
A variety of other smaller optimizations, bug-fixes, and tweaks.





Source: via DSOGaming.com.

News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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