The Witcher 3 stability patch released for PC

Console patch coming soon

CD Projekt Red has released its newest patch that brings performance and stability updates as well as improvements for Nvidia Hairworks.

The Patch 1.03 as CD Projekt Red has decided to call it will bring plenty of performance and stability fixes and also adds a couple of additional graphics settings.

While it is not clear if the new patch fixes issues that AMD Radeon users are suffering, which can be bypassed by lowering tessellation level in 3D Application Settings in Catalyst Control Center, as described by AMD on its website, it should at least fix some annoying bugs and issues some users are having.

CD Projekt Red also announced that a patch for the game on consoles will be coming "very soon".

Here is the full list from patch notes for version 1.03:

Citation :
Blood particles will now properly appear after killing enemies on the water
Boosted texture anisotropy sampling to 16x on Ultra preset
Corrects a bug where player was able to shoot bolts at friendly NPCs
Corrects an issue in dialogue selections
Corrects an issue with Stamina regeneration while sprinting
Corrects some missing translations in the UI
Fixes a cursor lock issue that sometimes occurred when scrolling the map
Fixes grass and foliage popping that could occur after density parameters were changed
Generally improves world map focus
Improves input responsiveness when using keyboard
Improves menu handling
Improves Nvidia Hairworks performance
Improves performance especially in cutscenes and gameplay
Improves stability in gameplay and the UI
Minor SFX improvements
Rostan Muggs is back
Sharpen Post-process settings extended from Off/On to Off/Low/High




Source: TheWitcher.com.


News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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