Ubisoft has announced that its upcoming Assassin's Creed: Unity will have both the same resolution as well as the same frame rate on both Xbox One and the Playstation 4. In addition to locking the new Assassin's Creed Unity to same resolution and frame rate, Ubisoft has also announced that the new game will not be coming to Wii U.
In a recent interview with
Videogamer.com, producer Vincent Pontbriand noted that they have decided to lock the game to 30FPS and 900p on both the Playstation 4 and Xbox One in order to aviode all the debates and similar stuff. According to the same interview, the developer was "quickly bottlenecked" by CPUs on both systems, which means that while graphics part could probably cope with the new game, CPU simply could not.
Pontbriand also noted that framerate is not limited by number of polygons in the game but rather the AI, since the game could be running at 100fps if it is only about graphics, but with complex AI, the developer is limited to 30fps.
Unfortunately for Nintendo lovers, the Wii UU will not be getting the new game as the console is simply too weak for it. Ubisoft will also be skipping the last-gen Rogue game and Unity is definitely out of the question.
In a similar statement update for
Kotaku.com, Ubisoft was keen to explain that they did not intentionally lower the specifications of the upcoming Assassin's Creed Unity game for any console, but rather that the game has been "engineered from the ground up for next-generation consoles. Over the past 4 years, we have created Assassin’s Creed Unity to attain the tremendous level of quality we have now achieved on Xbox One, PlayStation 4 and PC." The game will apparently look as good as possible on each platform.
The new Assassin's Creed Unity will launch on Xbox One, Playstation 4 and PC in November and we are surely looking forward to give it a spin on some high-end PC system and check out the new game in its full glory.
Source:
via VG247.com.