BioShock Infinite - Performance Test

Published by Christian Ney on 20.04.13
Page:
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Performance gain by graphics setting change





Graphics Settings Gain
PostProcessing - Off + 0.00 %
Post Processing - On - 24.85 %
Texture Detail - Ultra + 0.00 %
Texture Detail - High + 2.72 %
Texture Detail - Normal + 3.40 %
Texture Detail - Low + 4.37 %
Texture Detail - Very Low + 6.80 %
Texture Filtering - Ultra + 0.00 %
Texture Filtering - High + 1.94 %
Texture Filtering - Normal + 2.62 %
Texture Filtering - Low + 3.11 %
Dynamic Shadows - Ultra + 0.00 %
Dynamic Shadows - Very High + 12.33 %
Dynamic Shadows - High + 15.95 %
Dynamic Shadows - Normal + 16.50 %
Dynamic Shadows - Low + 17.96 %
Dynamic Shadows - Off + 29.13 %
Light Shafts - On + 0.00 %
Light Shafts - Off + 5.83 %
Ambient Occlusion - Ultra + 0.00 %
Ambient Occlusion - High + 2.14 %
Ambient Occlusion - Normal + 16.50 %
Ambient Occlusion - Low + 23.3 %
Ambient Occlusion - Off + 25.24 %
Object Level Of Detail - Ultra + 0.00 %
Object Level Of Detail - High + 2.91 %
Object Level Of Detail - Normal + 3.88 %
Object Level Of Detail - Low + 4.85 %
Object Level Of Detail - Very Low + 4.85 %



Page 1 - Introduction & Test Setup
Page 2 - Image Quality & Video Memory Usage
Page 3 - Basic Preset
Page 4 - Performance gain by graphics setting change



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Author: Christian Ney c.ney@ocaholic.ch




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BioShock Infinite - Performance Test - Games - Reviews - ocaholic