Hitman is part of AMD Gaming Evolved program

To include some DirectX 12 hardware features

AMD has announced that it has partnered up with IO Interactive for the upcoming Hitman game which will be a part of AMD's Gaming Evolved program and feature both performance optimizations for AMD hardware as well as DirectX 12 features like asynchronous compute engines.


AMD has announced that Hitman game will "leverage unique DirectX 12 hardware found only in AMD Radeon GPUs," and will use asynchronous compute engines, a part of AMD's GCN architecture GPU, which should handle heavier workloads and provide better image quality.

The Asynchonous Compute Engines (ACEs) are a part of AMD's Graphics Core Next GPUs and allow those same GPUs to process multiple command streams in parallel, where each queue is capable of submitting commands without waiting for other task to complete as well as allow command streams to be interleaved and execute simultaneously.




While these were not important so far, unless the game was optimized for Mantle API, the Asynchronous Compute Engines should be quite important in DirectX 12.

AMD has the upper hand here as Nvidia's Maxwell architecture supports Async Compute via driver or basically does it on the software side, while AMD does it on the hardware side, providing much better performance.

We already heard that Hitman will be one of the first games to use at least some of the DirectX 12 features but now it appears that it will be quite an important one, at least for AMD Radeon users. The game will also support ultrawide monitors, AMD's Eyefinity and super-sample anti-aliasing.

The new Hitman game is scheduled to launch on March 11th.






Source: AMD.com.

News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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