Valve helps OculusVR

Abandons its own VR project

Valve has decided to abandon its own VR headset project in order to help Oculus to improve the new Oculus VR headset.

During the second day of Valve's Steam Dev Days conference, an amazing news came along, in which Valve decided to help Oculus to improve its new OculusVR peripheral rather than focus on its own VR headset project.

According to Valve's opinion, by 2015 they will be capable to achieve an important result, gain 20ms latency, 3ms pixel persistence, 95Hz refresh, 110-degree field of vision, 1Kx1K resolution per eye, high quality optics and very capable tracking. It is an astonishing result if we think that the actual Oculus Rift dev kit is only 720p and has a lot of lag and nausea problems.
Most probably, the consumer versions of Oculus Rift will roll out sometime this year, but the price is still unknown.

Now we hope that the fantasy of indie developers will make this peripheral "a must have" for every PC, and maybe even console, owner.



Source: eurogamer.net

News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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