Resident Evil 5
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil 5, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
ASUS EAH5970 |
119.50 fps |
124.73% |
GTX 285 SLI |
108.60 fps |
113.36% |
ASUS EAH5870 |
97.20 fps |
101.46% |
ASUS EAH5850 |
95.80 fps |
100.00% |
ASUS GTX285 Matrix |
75.00 fps |
78.28% |
MSI GTX 275 Lightning |
62.40 fps |
65.13% |
|
more is better |
Resident Evil 5, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
ASUS EAH5970 |
138.60 fps |
100.72% |
ASUS EAH5870 |
137.80 fps |
100.14% |
ASUS EAH5850 |
137.60 fps |
100.00% |
GTX 285 SLI |
130.46 fps |
94.76% |
ASUS GTX285 Matrix |
129.33 fps |
93.96% |
MSI GTX 275 Lightning |
115.20 fps |
83.72% |
|
more is better |
Resident Evil 5, 1280 x 1024, low details, no AA/AF |
|
Percent |
ASUS EAH5870 |
151.00 fps |
100.19% |
MSI GTX 275 Lightning |
150.90 fps |
100.13% |
ASUS EAH5850 |
150.70 fps |
100.00% |
ASUS GTX285 Matrix |
150.60 fps |
99.93% |
ASUS EAH5970 |
150.30 fps |
99.73% |
GTX 285 SLI |
149.80 fps |
99.40% |
|
more is better |
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