Intel Core i7-5820K SLI Gaming Performance Scaling

Publié par Hiwa Pouri le 23.01.15
Page:
« 1 ... 9 10 11 (12) 13 14 15 ... 21 »



Call of Duty: Advanced Wirefare Settings

1080p 1440p 2160p
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8


Thief



High Preset, 1920x1080 (1080p) Average FPS %
ASUS Strix OC Edition GeForce GTX 980 88.4 100.00 %
ASUS Strix OC Edition GeForce GTX 980 SLI 114.8 129.86 %
Le plus haut est meilleur


High Preset, 2560x1440 (1440p) Average FPS %
ASUS Strix OC Edition GeForce GTX 980 59.7 100.00 %
ASUS Strix OC Edition GeForce GTX 980 SLI 96.9 162.31 %
Le plus haut est meilleur


High Preset, 3840x2160 (2160p) Average FPS %
ASUS Strix OC Edition GeForce GTX 980 31.1 100.00 %
ASUS Strix OC Edition GeForce GTX 980 SLI 55.3 177.81 %
Le plus haut est meilleur


Thief Settings

1080p 1440p 2160p
  • Vsync: Off
  • Preset: Custom
  • Texture Quality: Very High
  • Shadow Quality: Very High
  • Depth of Field Quality: High
  • Texture Filtering Quality: 16x Anisotropic
  • SSAA: High
  • Automatically limit Texture Quality: On
  • Screen Space Reflection: On
  • Parallax Occlusion Mapping: On
  • FXAA: On
  • Contact Hardening Shadows: On
  • Tesselation: On
  • Image Based Reflection: On
  • Vsync: Off
  • Preset: Custom
  • Texture Quality: Very High
  • Shadow Quality: Very High
  • Depth of Field Quality: High
  • Texture Filtering Quality: 16x Anisotropic
  • SSAA: High
  • Automatically limit Texture Quality: On
  • Screen Space Reflection: On
  • Parallax Occlusion Mapping: On
  • FXAA: On
  • Contact Hardening Shadows: On
  • Tesselation: On
  • Image Based Reflection: On
  • Vsync: Off
  • Preset: Custom
  • Texture Quality: Very High
  • Shadow Quality: Very High
  • Depth of Field Quality: High
  • Texture Filtering Quality: 16x Anisotropic
  • SSAA: High
  • Automatically limit Texture Quality: On
  • Screen Space Reflection: On
  • Parallax Occlusion Mapping: On
  • FXAA: On
  • Contact Hardening Shadows: On
  • Tesselation: On
  • Image Based Reflection: On


Page 1 - Introduction Page 12 - Thief
Page 2 - Test Setup Page 13 - GRID Autosport
Page 3 - 3DMark Fire Strike Page 14 - Sleeping Dogs
Page 4- Unigine Heaven 4.0 Page 15 - Metro Last Light
Page 5 - Borderlands - The Pre-Sequel Page 16 - Assassin’s Creed Unity
Page 6 - BattleField 4 Page 17 - Far Cry 4
Page 7 - Watch Dogs Page 18 - Consommation
Page 8 - Tomb Raider Page 14 - Indice de performance
Page 9 - Sniper Elite 3 Page 20 - Prix
Page 10 - Crysis 3 Page 21 - Conclusion 
Page 11 - Call of Duty: Advanced Warfare  




comments powered by Disqus

Intel Core i7-5820K SLI Gaming Performance Scaling - Processeurs > CPU SLI/CF Scaling > 2015 - Reviews - ocaholic