World in Conflict
World in Conflict, 1920 x 1080, high details, 8xAA 16xAF |
Average |
Percent |
ASUS ARES 5870X2 2DIS 4GD5 |
106 fps |
179.66 % |
ASUS EAH5970 |
77 fps |
130.50 % |
ASUS ENGTX 580 |
77 fps |
130.50 % |
ASUS GTX 470 |
76 fps |
128.80 % |
Gigabyte HD5870 Super Overclock |
72 fps |
122.03 % |
MSI HD 5870 Lightning |
69 fps |
116.94 % |
ZOTAC GTX 285 SLI |
69 fps |
116.94 % |
ASUS EAH5870 |
59 fps |
100.00 % |
ASUS EAH5850 |
59 fps |
100.00 % |
ASUS EAH6850 DirectCU |
57 fps |
96.61 % |
ASUS GTX285 Matrix |
56 fps |
94.91 % |
MSI GTX 275 Lightning |
50 fps |
84.74 % |
|
more is better |
Resident Evil 5
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil 5, 1920 x 1080, high details, 8xAA 16xAF |
Average |
Percent |
ASUS ARES 5870X2 2DIS 4GD5 |
123.20 fps |
128.60 % |
ASUS EAH5970 |
119.50 fps |
124.73 % |
ZOTAC GTX 285 SLI |
108.60 fps |
113.36 % |
ASUS ENGTX 580 |
107.30 fps |
112.00 % |
Gigabyte HD5870 Super Overclock |
105.00 fps |
109.60 % |
MSI HD 5870 Lightning |
104.30 fps |
108.87 % |
ASUS EAH5870 |
97.20 fps |
101.46 % |
ASUS EAH5850 |
95.80 fps |
100.00 % |
ASUS EAH6850 DirectCU |
93.30 fps |
97.39 % |
ASUS GTX 470 |
90.30 fps |
94.25 % |
ASUS GTX285 Matrix |
75.00 fps |
78.28 % |
MSI GTX 275 Lightning |
62.40 fps |
65.13 % |
|
more is better |
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