Resident Evil 5 DirectX10
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil DirectX10
800 x 600, low details
Resident Evil DirectX10 (800 x 600 low
details) |
|
Percent |
Intel Core i7 975 XE 3.33 GHZ DDR3-1600 |
170.0 fps |
116.44 % |
Intel Core i7 965 XE 3.2 GHz DDR3-1600 |
163.0 fps |
111.64 % |
Intel Core i7 950 3.06 GHz DDR3-1600 |
160.2 fps |
109.73 % |
Intel Core i7 940 2.93 GHz DDR3-1600 |
154.9 fps |
106.10 % |
Intel Core i7 920 2.66 GHZ DDR3-1600 |
146.0 fps |
100.00 % |
Intel Core i7 870 2.93 GHz DDR3-1333 |
126.7 fps |
86.78 % |
Intel Core i5 750 2.66 GHz DDR3-1333 |
126.1 fps |
86.67 % |
|
more is better |
1920 x 1080, high details, 8x AA
Resident Evil DirectX10 (1920 x
1080 high
details, 8x AA) |
|
Percent |
Intel Core i7 975 XE 3.33 GHZ DDR3-1600 |
74.3 fps |
100.68 % |
Intel Core i7 965 XE 3.2 GHz DDR3-1600 |
74.2 fps |
100.54 % |
Intel Core i7 950 3.06 GHz DDR3-1600 |
74.1 fps |
100.41 % |
Intel Core i7 940 2.93 GHz DDR3-1600 |
74.0 fps |
100.27 % |
Intel Core i7 920 2.66 GHZ DDR3-1600 |
73.8 fps |
100.00 % |
Intel Core i7 870 2.93 GHz DDR3-1333 |
59.9 fps |
81.16 % |
Intel Core i5 750 2.66 GHz DDR3-1333 |
59.2 fps |
80.22 % |
|
more is better |
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