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I take a spin in Codemasters latest Formula 1 racing sim, F1 2012.
Games
When we last looked at F1 2012 in the preview build it was shaping up well, but limited in its available modes. With the full game now in place and new game modes, new tracks and drive enhancements can Codemasters continue to enhance the F1 gaming franchise?
Games
With F1 2009, and more importantly F1 2010 Codemasters proved that they were capable of taking their experience with the Colin McRae and Grid franchises and taking them to a more simulation like basis and later this month F1 2011 hits the shelves. We have had access to a preview built to find out what the latest update to the franchise adds to the impressive foundations set by the 2010 edition, so let's take a look.
Games
At the beginning of September we took a look at a preview build of F1 2011, covering some of the major changes which have taken place since last years release. Now we have access to a near final build which allows us to review the game so read on to find out what we thought of the experience.
Games
The winner of the current F1 season is almost a sure-thing, but is Codemasters' latest F1 sim as well? With the introduction of DRS and KERS, improved driving physics, more realistic AI, a new collection of tracks, an improved focus on multi-player and the greatest racing challenge to date - it just might be.
Games
mit F1 2010 fährt ein weiterer Titel auf Basis der Ego-Engine vor. Im Technik-Test prüft PC Games Hardware die CPU- und Grafikkarten-Anforderungen, liefert Details zur Engine, vergleicht minimale mit maximalen Details und erläutert die inoffizielle Aktivierung des DirectX-11-Modus.
Games
The game returns the original games protagonist the Point Man to the series as his absence was severely missed in the previous game.
The game takes place approximately 9 months after the events of F.E.A.R 2 where the ghostly apparition of Paxton Fettel has returned to assist the point man on a daring mission to locate the supernatural Alma before she can give birth.
Games
F.E.A.R. has been a rather complex series to try and understand. We all know the creepy child like ALMA, a super charged, evil deity who is the figurehead of the franchise. We can recall Paxton Fettel and Point Man, two characters who featured in previous titles with special powers and heightened mental states. It gets more complex when we remember that Fettel and Point Man were brothers, and Fettel was killed by Point Man, but he didn’t actually die. Alma is their mother, and is pregnant now, with the very real possibility of giving birth to an evil beast, set to destroy the world as we know it.
Games
Wir erinnern uns an den 17. Oktober 2005 – an besagtem Tag erschien F.E.A.R. (First Encounter Assault Recon) in den Händlerregalen. So ziemlich jeder Shooter-Fan kaufte sich das Spiel, verdunkelte den Raum und setzte sich an den PC um zu schauen was das im Vorfeld gehypte Spiel so zu bieten hatte. Bis dahin gab es auf dem Markt zwar Horrorspiele oder Survival-Titel, aber ein Spiel mit Schockmomenten und Effekten, die regelrecht unter die Haut gehen und Gänsehaut erzeugen konnte kein Titel so wirklich bieten. Dunkle Korridore durch die man durch muss und die Batterie der Taschenlampe neigt sich dem Ende, furchteinflößende und schon fast animalische Geräusche aus dem Nichts, plötzlich auftauchende Schatten, die auch wieder schnell verschwinden – all das und viel mehr spendierten die Erfinder vom Horrorshooter, Monolith dem ersten Teil. Rund sechs Jahre später erscheint der dritte Teil des bekannten Horrorshooters. Ist er mindestens genauso gruselig? Welche Neuerungen erwarten uns? Das und vieles mehr klären wir in diesem Test.
Games
At its core F.E.A.R 3 is a modern day first person shooter so all of the key ingredients are here, the ability to carry multiple weapons, including two of the same type for dual handed attacks, we can zoom to target and health regenerates when we seek cover. Day 1 have however retained some of the key aspects of the original title which ensure that this feels like a F.E.A.R title, the main thing being the ability to slow time while attacking which allows us to target and attack multiple enemies more successfully in dangerous situations.
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