nVIDIA GeForce TITAN Performance Prediction


Published by Christian Ney on 12.02.13
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If one is considering the sheer number of rumours which are circling these days around NVIDIAs upcoming GeForce Titan graphics card, then one can assume, that it can't be long until the green graphics fraction reveals their new monster. Almost three quarts of a year ago we were asking ourselves what might be the performance level of a GK110 based gaming graphics card and today we did a major update on this article. What we ended up with is a performance prediction for an absolute monster of a graphics card. We're going to outline performance in no less than ten different games as well as four benchmarks. Are you as curious as we are?



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Taking a closer look at the GK110 graphics chip, you can see that basically it's an upscaled version fo the GK104 architecture (actually it's the other way round). In order to estimate the performance of a GK110 gaming graphics card we tested the GTX 660 Ti, the GTX 670 and the GTX 680. Those cards don't only feature a different number of SMX units they als have different memory interfaces. Based on the benchmark results of these three cards we did our estimation. From a confidential source we know that the typical boost frequency should be 1'050 MHz (ish). Concerning the memory frequency the source told us, that it should be the same like with the GTX 680. Therefore we calculated with 1'500 MHz. As we've already mentioned we estimated the number of SMX units to 15, but it could also be the case that the final product ships with 14 SMX units but incorporates additional TMUs and/or ROPs.





  GeForce GTX 690 GK110 GeForce TITAN GeForce GTX 680
Chip GK104 GK110 GK110 GK104
Process 28 nm 28 nm 28 nm 28 nm
Transistors 2x 3.54 billion 7.1 billion 7.1 billion 3.54 Billion
GPU clock 915 MHz (Boost 1'019 MHz) xxx MHz (Boost 1'050ish MHz) 837 MHz (Boost 876 MHz) 1'006 MHz (Boost 1'058 MHz)
Memory (2x) 2'048 MB GDDR5 6'144 MB GDDR5 6'144 MB GDDR5 2'048 MB GDDR5
Memory clock 1'500 MHz (6'000 MHz) 1'500 MHz (6'000 MHz) 1'500 MHz (6'000 MHz) 1'500 MHz (6'000 MHz)
Memory interface (2x) 256 Bit 384 Bit 384 Bit 256 Bit
Memory bandwidth 192'400 MB/s 288'400 MB/s 288'400 MB/s 192'400 MB/s
TMUs 2x 128 224 224 128
Shader Cores 2x 1'536 (8 SMX) 2'880 (15 SMX) 2'688 (14 SMX) 1'536 (8 SMX)
ROPs 32 ROPs 48 ROPs 48 ROPs 32 ROPs
Shader model SM 5 SM 5 SM 5 SM 5
Maximum board power 300 Watt xxx Watt 250 Watt 195 Watt



Page 1 - Introduction Page 6 - Skyrim & Borderlands 2
Page 2 - Test Setup Page 7 - BattleField 3 & Black Ops 2
Page 3 - 3DMark Fire Strike Page 8 - The Witcher 2 & Max Payne 3
Page 4 - 3DMark 11 & Vantage Page 9 - Assassin's Creed 3 & Far Cry 3
Page 5 - DIRT & Sleeping Dogs


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