nVidia ForceWare 310.33 Beta - GeForce GTX 680 Gaming Performance

Published by Christian Ney on 07.11.12
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Configurazione di prova

Futuremark

  • 3DMark 11 (1.0.3)
    • GPU Test - Performance Preset
  • 3DMark Vantage (1.1.0)
    • GPU Test - Performance Preset

Unigine Heaven DX11 Benchmark

Version 3.0
API DirectX 11
Tessellation Extreme
Shaders High
Anisotropy 16x
Stereo 3D Disabled
Anti-aliasing 8x
Full Screen Yes
Resolution 1920 x 1080


Geeks3D TessMark

Version 0.3.0
Map Set Set 4 (2048 x 204
Tesselation Insane (x64)
Full Screen Yes
Resolution 1920 x 1080
Anti-aliasing 8x
Tessellation High
Duration 60000 (ms)


Geeks3D FurMark (Burn-in test)

 
Version 1.10.0
Full Screen Yes
Resolution 1920 x 1080
Anti-aliasing 8x MSAA


Alien vs Predator DX11 Benchmark

 
Texture Quality Very High
Shadow Quality High
Hardware Tesselation Yes
Advance Shadow Sampling Yes
Full Srceen Anti-Aliasing Samples 4x
Anisotropic Filtering 16x
SSAO On
Screen Resolution 1920 x 1080


Batman: Arkham City Integrated Benchmark

 
FullScreen Yes
Resolution 1920 x 1080
V Sync No
Anti-Aliasing 8x MSAA
Stereoscopic 3D Status No
DirectX 11 Features MVSS And HBAO
DirectX 11 Tesselation High
Detail Level Extreme
Dynamic Shadow Yes
Motion Blur Yes
Distortion Yes
Lens Flares Yes
Light Shafts Yes
Reflections Yes
Ambient Occlusion Yes
Hardware Accelerated PhysX Off


Call Of Duty Modern Warfare 3 (5 Minutes GamePlay)

 
Resolution 1920 x 1080
FullScreen On
Vertical Sync Off
Field of view 70
Motion Blur Amount Max
Graphics Quality Ultra


BattleField 3 (5 Minutes GamePlay)

 
Resolution 1920 x 1080
Aspect Ratio Wide 16:9
Anti-Aliasing 4x
Screen Refresh Rate 60 Hz
Sync Every Frame No
Shadows Yes
Specular Map Yes
Depth Of Field Yes
Screen Space Ambient Occlusion High Quality
Soften Smoke Edges Yes
Bullet Impacts Yes
Image Quality Ultra


Crysis 2 DX11 + HiRes Texture Pack Benchmark

 
Quality Ultra
Resolution 1920 x 1080
Anti-Aliasing 4x
Map Central Park/Adrenaline
Runs 1
API DirectX 11
Edge AA Edge AA
Hi-Res Textures On


DIRT 2 Integrated Benchmark

 
Resolution 1920 x 1080
Refresh Rate 60
MultiSampling 8x MSAA
VSync Off
Aspect Ration 16:9
Details Ultra Preset


Dragon Age II (5 Minutes GamePlay)

 
Resolution 1920 x 1080
Full Screen Mode Yes
Renderer DirectX 11
Vertical Sync no
Graphics Detail Very High
Anti-Aliasing 8x
Anisotropic Filtering 16x
Screen Space Ambient Occlusion Yes
Diffusion Depth of Field Yes
High Quality Blur Yes


The Elder Scrolls V: Skyrim (5 Minutes GamePlay)

 
Resolution 1920 x 1080
Aspect Ratio Wide 16:9
Anti-Aliasing 8x
Anisotropic-Filtering 16x
Details Ultra
Vertical Sync Disabled


S.T.A.L.K.E.R. Call of Pripyat Benchmark

 
Preset Ultra
Renderer Enhan. full dyn. lighting (DX11)
Video Mode 1920 x 1080
MSAA 4x
MSAA for A-tested objects DX10.0 Style [Standard]
SSAO Mode HDAO
SSAO Quality High
Use DX10.1 No
Enable Tesselation Yes
Contact Hardening Shadows Yes
 

 

StarCraft II (5 Minutes GamePlay)

   
Display Mode Fullscreen
Refresh Rate Default
Resolution 1920 x 1080
Vertical Sync No
Texture Quality Ultra
Graphics Quality Ultra



Pagina 1 - Introduzione Pagina 8 - Crysis 2 / Dragon Age 2
Pagina 2 - Configurazione di prova Pagina 9 - S.T.A.L.K.E.R. / The Elder Scrolls V: Skyrim / StarCraft 2
Pagina 3 - Impostazioni Benchmark e Giochi Pagina 10 - Consumo
Pagina 4 - 3D Mark 11 / 3D Mark Vantage Pagina 11 - Risultati dei Benchmark
Pagina 5 - Unigine Heaven / TessMark Pagina 12 - Indice prestazioni
Pagina 6 - Alien vs. Predator / Batman: Arkham City / Dirt 2 Pagina 13 - Conclusioni
Pagina 7 - Call of Duty: Modern Warfare 3 / BattleField 3



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