Paramètres des BenchMarks et Jeux
Futuremark
- 3DMark 11
(1.0.3)
- GPU Test - Performance Preset
- 3DMark Vantage (1.1.0)
- GPU Test - Performance Preset
Unigine Heaven DX11 Benchmark
|
|
Version |
3.0 |
API |
DirectX 11 |
Tessellation |
Extreme |
Shaders |
High |
Anisotropy |
16x |
Stereo
3D |
Disabled |
Anti-aliasing |
8x |
Full
Screen |
Yes |
Resolution |
1920 x 1080 |
Geeks3D TessMark
|
|
Version |
0.3.0 |
Map Set |
Set 4 (2048 x 204 |
Tesselation |
Insane (x64) |
Full
Screen |
Yes |
Resolution |
1920 x 1080 |
Anti-aliasing |
8x |
Tessellation |
High |
Duration |
60000 (ms) |
Geeks3D FurMark (Burn-in test)
|
|
Version |
1.10.0 |
Full
Screen |
Yes |
Resolution |
1920 x 1080 |
Anti-aliasing |
8x MSAA |
Alien vs Predator DX11 Benchmark
|
|
Texture Quality |
Very High |
Shadow Quality |
High |
Hardware Tesselation |
Yes |
Advance Shadow Sampling |
Yes |
Full Srceen Anti-Aliasing Samples |
4x |
Anisotropic Filtering |
16x |
SSAO |
On |
Screen Resolution |
1920 x 1080 |
Batman: Arkham City Integrated Benchmark
|
|
FullScreen |
Yes |
Resolution |
1920 x 1080 |
V Sync |
No |
Anti-Aliasing |
8x MSAA |
Stereoscopic 3D Status |
No |
DirectX 11 Features |
MVSS And HBAO |
DirectX 11 Tesselation |
High |
Detail Level |
Extreme |
Dynamic Shadow |
Yes |
Motion Blur |
Yes |
Distortion |
Yes |
Lens Flares |
Yes |
Light Shafts |
Yes |
Reflections |
Yes |
Ambient Occlusion |
Yes |
Hardware Accelerated PhysX |
Off |
Call Of Duty Modern Warfare 3 (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
FullScreen |
On |
Vertical Sync |
Off |
Field of view |
70 |
Motion Blur Amount |
Max |
Graphics Quality |
Ultra |
BattleField 3 (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
Aspect Ratio |
Wide 16:9 |
Anti-Aliasing |
4x |
Screen Refresh Rate |
60 Hz |
Sync Every Frame |
No |
Shadows |
Yes |
Specular Map |
Yes |
Depth Of Field |
Yes |
Screen Space Ambient Occlusion |
High Quality |
Soften Smoke Edges |
Yes |
Bullet Impacts |
Yes |
Image Quality |
Ultra |
Crysis 2 DX11 + HiRes Texture Pack Benchmark
|
|
Quality |
Ultra |
Resolution |
1920 x 1080 |
Anti-Aliasing |
4x |
Map |
Central Park/Adrenaline |
Runs |
1 |
API |
DirectX 11 |
Edge AA |
Edge AA |
Hi-Res Textures |
On |
DIRT 2 Integrated Benchmark
|
|
Resolution |
1920 x 1080 |
Refresh Rate |
60 |
MultiSampling |
8x MSAA |
VSync |
Off |
Aspect Ration |
16:9 |
Details |
Ultra Preset |
Dragon Age II (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
Full Screen Mode |
Yes |
Renderer |
DirectX 11 |
Vertical Sync |
no |
Graphics Detail |
Very High |
Anti-Aliasing |
8x |
Anisotropic Filtering |
16x |
Screen Space Ambient Occlusion |
Yes |
Diffusion Depth of Field |
Yes |
High Quality Blur |
Yes |
The Elder Scrolls V: Skyrim (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
Aspect Ratio |
Wide 16:9 |
Anti-Aliasing |
8x |
Anisotropic-Filtering |
16x |
Details |
Ultra |
Vertical Sync |
Disabled |
S.T.A.L.K.E.R. Call of Pripyat Benchmark
|
|
Preset |
Ultra |
Renderer |
Enhan. full dyn. lighting (DX11) |
Video Mode |
1920 x 1080 |
MSAA |
4x |
MSAA for A-tested objects |
DX10.0 Style [Standard] |
SSAO Mode |
HDAO |
SSAO Quality |
High |
Use DX10.1 |
No |
Enable Tesselation |
Yes |
Contact Hardening Shadows |
Yes |
StarCraft II (5 Minutes GamePlay)
|
|
Display Mode |
Fullscreen |
Refresh Rate |
Default |
Resolution |
1920 x 1080 |
Vertical Sync |
No |
Texture Quality |
Ultra |
Graphics Quality |
Ultra |
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