Review: ASUS HD 7950 DirectCU II Top - Tahiti Pro on steroids

Published by Marc Büchel on 31.01.12
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Technical data / specifications

In December last year, AMD paperlaunched their new Radeon HD 7970 which was developed under the codename Southern Island. The two biggest advancements concern their new Graphics Core Next architecture and the memory interface which is now 384 bit wide as well as the jump in process manufacturing technology from 40 nanometer to 28 nanometer. Actually that was quite a lot of work, especially if you keep in mind, that this chip, with its 4.31 billion transistors, has an insane complexity.

With the new architecture AMD did not only improve performance, they also optimized the anisotropic filtering and they added super sampling anti aliasing for DirectX 10 as well as DirectX 11, which helps improving overall display quality in games or generally 3D applications. Lets stay with the improvements. Meanwhile AMD also offers broader support GPU computing and hopefully they'll, at least at some point, be able to keep up with NVIDIA. AMD has also improved power consumption when the card is in idle mode. The ZeroCore power feature almost completely deactivates the GPU when the display(s) have been turned off.

The Radeon HD 7950 itself is based on the exact same GPU like the Radeon HD 7970. It also counts 4.31 billion transistors and it being manufactured using TSMCs latest 28 nanometer process technology. The differences can be found as soon as we dig a bit deeper. The Radeon HD 7950 comes with a total of 28 CUs whereas the Radeon HD 7970 has 32. As a result you get 1'792 scalar ALUs which are able to perform one MADD (Multiply Add) operation per clock. Furthermore every CU comes with four texture units and additionally there are 16 Load/Store-Units which do texture fetch operations. Finally you end up with 112 TMUs and 448 L/S-Units.

Regarding clock speeds the Radeon HD 7950 reference design posts 800 MHz for the GPU and 2'500 MHz (effective 5'000 MHz) for the memory. There is a total of 3'072 Megabyte of GDDR5 graphics memory and this gets the data via a 384 bit wide interface. Finally we end up with 240 Gigabyte per second of raw memory bandwidth. Thanks to the new 28 nanometer manufacturing process technology it has also been possible to keep the thermal design power at a reasonable level of 200 Watts.

Of course there are some more features. Therefore you can find PCI Express 3.0 support, DirectX11, UVD 3.0 and VCE (Video Codec Engine).



  Radeon HD 7970 ASUS HD 7950 DirectCUII Top Radeon HD 6970 Radeon HD 6950
Chip Tahiti Tahiti Cayman XT Cayman Pro
Process 28 nm 28 nm 40 nm 40 nm
Transistors 4.31 billion 4.31 billion 2.64 billion 2.64 billion
GPU clock 925 MHz 800 MHz 880 MHz 800 MHz
Shader clock 925 MHz 800 MHz 880 MHz 80 MHz
Memory 3'072 MB GDDR5 3'072 MB GDDR5 2'048 MB GDDR5 2'048 MB GDDR5
Memory clock 2'750 MHz 2'500 MHz 1'375 MHz 1'250 MHz
Memory interface 384 Bit 384 Bit 256 Bit 256 Bit
Memory bandwidth 264'000 MB/s 240'000 MB/s 176'000 MB/s 160'000 MB/s
TMUs 128 112 96 88
TAUs 128 112 96 88
Shader Cores 2'048 (1D) 1'792 (1D) 384 (4D) 352 (4D)
ROPs 32 ROP 32 ROP 32 ROP 32 ROP
Shader model SM 5.1 SM 5.1 SM 5 SM 5
Maximum board power 250 Watt 200 Watt 250 Watt 200 Watt




As you might expect the ASUS HD 7950 DirectCU II Top is everything but standard. First of all core clock speeds have been increased from 800 MHz to 900 MHz. For factory overclocked cards ASUS uses "Top" in the name. Furthermore ASUS equipped this card with its own DirectCU II cooler. This massive triple slot cooler features two 100 millimeter fans as well as five heatpipes. Each of which has a diameter of eight millimeters. In 2D mode card is almost inaudible and under load it still is much quieter than the AMD reference design.


Page 1 - Introduction Page 8 - Stone Giant
Page 2 - Technical Data / Specifications Page 9 - World in Conflict
Page 3 - Preview / Delivery Page 10 - Resident Evil 5
Page 4 - Testing conditions Page 11 - Call of Juarez
Page 5 - 3D Mark 11 Page 12 - Far Cry 2
Page 6 - 3D Mark Vantage Page 13 - Overclocking
Page 7 - Unigine Heaven Page 14 - Conclusion



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