Games
Crysis DX9 800 x 600, low details
Crysis is still one
of the games which has very high system requirements. Therefore developer Crytek
implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion
Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We
test Crysis by using DirectX9 to show CPU-sacaling especially which low
resolutions. If we look at the high resolutions we are able to spot that the
CPUs influence compared to the graphic card becomes much less important.
Crysis DX9 800 x 600, low details |
|
Percent |
ASUS Crosshair V Formula |
120.40 fps |
102.86 % |
ASUS M5A99X Evo |
123.32 fps |
105.36 % |
ASUS Crosshair V Formula-Z |
119.21 fps |
101.85 % |
ASUS Sabertooth 990FX |
119.21 fps |
101.85 % |
Asus Crosshair IV Extreme |
118.78 fps |
101.48 % |
ASRock M3A790GXH/128M |
118.68 fps |
101.39 % |
Gigabyte MA790FXT-UD5P |
118.61 fps |
101.33 % |
ASUS M4A78T-E |
118.30 fps |
101.07 % |
ASUS Sabertooth 990FX R2.0 |
117.62 fps |
100.49 % |
ASUS M4A78-HTPC (DDR2-800-CL4) |
117.05 fps |
100.00 % |
ECS A890GXM-A2 |
111.22 fps |
95.02 % |
DFI LanParty DK 790FXB-M3H5 |
113.25 fps |
96.75 % |
|
Higher is better |
Resident Evil 800 x 600, low details
Resident Evil uses nearly every modern rendering technology: HDR,
Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder
auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5
has been optimized for multicore architectures and already comes DirectX11
ready. By using the DirectX9 as well as the DirectX10 benchmark we can again
show you CPU-scaling with low resolutions and the compared to the CPU
overproportional influence of the graphics card at high resolutions.
Resident Evil DX9 800 x 600, low details |
|
Percent |
Asus Crosshair IV Extreme |
134.0 fps |
109.84 % |
ASUS M5A99X Evo |
133.2 fps |
109.18 % |
DFI LanParty DK 790FXB-M3H5 |
130.9 fps |
107.29 % |
ASUS Crosshair V Formula-Z |
130.7 fps |
107.13 % |
ASUS Sabertooth 990FX R2.0 |
127.4 fps |
104.43 % |
ASRock M3A790GXH/128M |
130.1 fps |
106.64 % |
Gigabyte MA790FXT-UD5P |
129.5 fps |
106.15 % |
ASUS M4A78T-E |
127.9 fps |
104.83 % |
ECS A890GXM-A2 |
124.3 fps |
101.88 % |
ASUS M4A78-HTPC (DDR2-800-CL4) |
122.0 fps |
100.00 % |
ASUS Crosshair V Formula |
121.5 fps |
99.59 % |
ASUS Sabertooth 990FX |
120.4 fps |
98.69 % |
|
Higher is better |
Street Fighter 4 800 x 600, low details
Street Fighter 4 comes
with an extra benchmark version which makes testing you system childrens play.
At low resolutions the system requirements are pretty low and we can see
CPU-scaling in the results. At high resolution the graphic card becomes more
important and the CPUs clock speed has less influence on the fps.
Street Fighter 4 800 x 600, low details |
|
Percent |
ASUS M5A99X Evo |
596.11 fps |
109.41 % |
Asus Crosshair IV Extreme |
566.52 fps |
103.98 % |
ASUS M4A78-HTPC (DDR2-800-CL4) |
544.85 fps |
100.00 % |
ASUS Crosshair V Formula-Z |
530.72 fps |
97.41 % |
ASUS Sabertooth 990FX R2.0 |
526.76 fps |
96.68 % |
ASRock M3A790GXH/128M |
527.78 fps |
96.87 % |
Gigabyte MA790FXT-UD5P |
518.49 fps |
95.16 % |
ASUS M4A78T-E |
517.81 fps |
95.04 % |
ECS A890GXM-A2 |
516.37 fps |
94.77 % |
ASUS Crosshair V Formula |
515.90 fps |
94.69 % |
DFI LanParty DK 790FXB-M3H5 |
503.59 fps |
92.47 % |
ASUS Sabertooth 990FX |
491.83 fps |
90.27 % |
|
Higher is better |
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