Technical data / specifications
As soon as you
start looking at the ASUS GTX 580 Matrix Platinum you'll notice that almost nothing is
according to NVIDIAs reference design. Taking a closer look at the PCB reveals
that this card has been customized for overclocking from bottom up. Therfore the
card is quite a bit bigger than the reference model. Otherwise ASUS would have run out of space quite quickly with
all the features they chose to equip this card with. Regaring the power
management for ASUS put a whopping 19 phase design onto the GTX 580 Matrix
Platinum which
is a lot even from an extreme overclockers perspective. Concerning quality, ASUS chose copper
super alloy chokes over standard
ones which have a life expectancy which is 2.5 times highger. If you do want to
overclock the card the GPU as well as the memory voltage can be increased.
ASUS chose to equip the GTX 580 Matrix Platinum wirth its very efficient
DirectCUII cooler. Under standard conditions the cooler is subjectively silent
and in our case there wasn't any howling of the fans even under load which means
the card is also silent in games. ASUS decided to give a backlit Matrix logo to
the cooler which can switch color accoring to the load. When there is no load
the logo will be blue and when it's under heavy load it will glow red.
|
ASUS GTX 580 Matrix Platinum |
GTX
580 |
GTX
570 |
GTX
560 TI |
Chip |
GF110 |
GF110 |
GF110 |
GF114 |
Process |
40 nm |
40 nm |
40 nm |
40 nm |
Transistors |
3.0
billion |
3.0billion |
3.0
billion |
1.95
billion |
GPU clock |
816 MHz |
772 MHz |
732 MHz |
822 MHz |
Shader clock |
1'632 MHz |
1'544 MHz |
1'464 MHz |
1'645 MHz |
Memory |
1'536 MB GDDR5 |
1'536 MB GDDR5 |
1'280 MB GDDR5 |
1'024 MB GDDR5 |
Memory clock |
4'000 MHz |
4'008 MHz |
3'800 MHz |
4'008 MHz |
Memory interface |
384 Bit |
384 Bit |
320 Bit |
256 Bit |
Memory bandwidth |
192'400 MB/s |
192'400 MB/s |
152'000 MB/s |
128'256 MB/s |
TMUs |
64 |
64 |
60 |
64 |
TAUs |
64 |
64 |
60 |
64 |
Shader
Cores |
512 (5D) |
512 (1D) |
480 (5D) |
384 (1D) |
ROPs |
48 ROP |
48 ROP |
40 ROP |
32 ROP |
Shader
model |
SM 5 |
SM 5 |
SM 5 |
SM 5 |
Discuss this article in the forums