MSI N580GTX Lightning

Published by Marc Büchel on 06.07.11
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Technical data / specifications

As soon as you start unboxing the MSI GTX 580 Lightning you'll notice that almost nothing is according to NVIDIAs reference design. Taking a closer look at the PCB reveals that this card has been customized for overclocking from bottom up. Instead of making the card longer MSI decided to extend the card height of the PCB by about two centimeters. Otherwise they would have run out of space quite quickly with all the features they chose to equip this card with. Regaring the power management for MSI put a sixteen phase design onto the GTX 580 Lightning which is a lot even from an extreme overclockers point of view. Furthermore the memory got its own power supply. Concerning quality MSI chose copper MOS over standard ones which can withstand much more current. Furthermore you'll find four proadlizers on this card which are there to optimize the power supply. If you do want to change voltages you can increase not only GPU and memory voltages even PLL voltage can be manipulated. For overclockers MSI even provides special BIOS versions using which one can get rid of "cold-bug" issues.


  MSI GTX 580 Lightning GTX 560 TI GTX 570 GTX 580
Chip GF110 GF114 GF110 GF110
Process 40 nm 40 nm 40 nm 40 nm
Transistors 3.0 billion 1.95 billion 3.0 billion 3.0billion
GPU clock 832 MHz 822 MHz 732 MHz 772 MHz
Shader clock 1'664 MHz 1'645 MHz 1'464 MHz 1'544 MHz
Memory 1'536 MB GDDR5 1'024 MB GDDR5 1'280 MB GDDR5 1'536 MB GDDR5
Memory clock 4'100 MHz 4'008 MHz 3'800 MHz 4'008 MHz
Memory interface 384 Bit 256 Bit 320 Bit 384 Bit
Memory bandwidth 192'400 MB/s 128'256 MB/s 152'000 MB/s 192'400 MB/s
TMUs 64 64 60 64 
TAUs 64 64 60 64 
Shader Cores 512 (5D) 384 (1D) 480 (5D) 512 (1D)
ROPs 48 ROP 32 ROP 40 ROP 48 ROP
Shader model SM 5 SM 5 SM 5 SM 5


Page 1 - Introduction Page 6 - Futuremark
Page 2 - Specifications Page 7 - Unigine Heaven / Stone Giant
Page 3 - Preview Page 8 - World in Conflict / Resident Evil 5
Page 4 - Overclocking Page 9 - Call of Juarez / Far Cry 2
Page 5 - Testing conditions Page 10 - Conclusion



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