Gigabyte GTX460 Super Overclock

Published by Marc Büchel on 07.02.11
Page:
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Testbedingungen

Hardware

Betriebssystem und Treiber
  • WIN7 64bit / NVIDIA GeForce 266.58
Mainboard
  • Gigabyte GA-EX58-UD4P
CPUs
  • Intel Core i7 965 Xtreme Edition @ 2.66Ghz (i7 920)
Speicher
  • OCZ Blade Series Triple Channel 3x2GB CL7.0-DDR3-2000Mhz
Grafikkarten
  • Gigabyte GTX 460 Super Overclock
  • ASUS HD6970 DirectCUII
  • ASUS EAH6970 2GB
  • ASUS EAH6950 2GB
  • ASUS ENGTX580
  • ASUS EAH6850 DirectCU
  • ASUS ARES 5870X2 2DIS 4GD5
  • MSI HD R5870 Lighning
  • Gigabyte 5870 SOC
  • ASUS Radeon EAH 5970
  • ASUS GTX470
  • ASUS Radeon EAH 5870
  • ASUS Radeon EAH 5850
  • ASUS GTX 275 Matrix
  • ASUS Matrix GTX 285
  • nVidia GTX 295 SLI
  • nVidia GTX 295
  • EVGA 8800 GT 512MB
  • ZOTAC GTX 275 1792MB SLI
  • ASUS EAH3870X2
  • ASUS ENGTS250 DK
Festplatte
  • Samsung Spinpoint F1 320 GByte
Netzteil
  • OCZ Technology 1200 Watt Turbo-Cool


Software

Futuremark

  • 3DMark 11
    • Performance
  • 3DMark Vantage
    • Performance

Unigine Heaven Benchmark

  High
API DX11
Stereo 3D Disabled
Shaders High
Tessellation Extreme
Anisotropy 16
Anti-aliasing 8x
Full Screen Yes
Resolution 1920x1080


Stone Giant

  High
Resolution 1920 x 1080 
Aspect Auto
Tessellation High
Window Mode No


World in Conflict

  High
Resolution 1920 x 1080
Graphic Detail very high
Antialiasing 8x
Anisotropic Texture Filtering 16x


Resident Evil 5 DX10

  High
Auflösung 1920 x 1080
Anzeigen-Modus Vollbild
Wiederholrate 60 Hz
V-Sync No
[de]Bildwiederholrate[/de] Vollbild
Antialiasing 8x
Anisotropic Texture Filtering 16x
Motion Blur Yes
Schatten Details High
Texturdetails High
Allgemeine Qualität High



Call of Juarez

  High
Auflösung 1920 x 1080
Anzeigen-Modus yes
Qualität High
Shadowmap size 2048x2048
Shadows quality High
Antialiasing 4x SSAA
Audio disabled


Far Cry 2 DX10

  High
Resolution 1920 x 1080
Antialiasing 8x
Direct3D 10
Fire very high
Physics very high
Real Trees very high
Overall Quality custom
Vegetation very high
Shading ultra high
Terrain ultra high
Geometry ultra high
Post FX high
Texture ultra high
Ambient high
HDR yes
Shadow ultra high
Bloom yes


Seite 1 - Einleitung Seite 6 - Futuremark
Seite 2 - Spezifikationen Seite 7 - Unigine Heaven / Stone Giant
Seite 3 - Vorschau Seite 8 - World in Conflict / Resident Evil 5
Seite 4 - Overclocking Seite 9 - Call of Juarez / Far Cry 2
Seite 5 - Testbedingungen Seite 10 - Fazit



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