Games
Crysis 800 x 600, low details
Crysis is still one of the games which has very high system requirements. Therefore developer Crytek implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We test Crysis by using DirectX9 to show CPU-sacaling especially which low resolutions. If we look at the high resolutions we are able to spot that the CPUs influence compared to the graphic card becomes much less important.
Crysis DirectX9 (800 x 600 low
details) |
fps |
Percent |
Asus P8P67 Deluxe |
89.05 |
102.76 % |
Asus P8P67 WS Revolution |
86.66 |
100.00 % |
|
more is better |
Resident Evil 800 x 600, low details
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9
benchmark we can again show CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil DirectX9 (800 x 600 low
details) |
fps |
Percent |
Asus P8P67 Deluxe |
166.5 |
101.96 % |
Asus P8P67 WS Revolution |
163.3 |
100.00 % |
|
more is better |
Street Fighter 4 800 x 600, low details
Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
Street Fighter 4 (800 x 600 low
details) |
fps |
Percent |
Asus P8P67 WS Revolution |
569.79 |
100.00 % |
Asus P8P67 Deluxe |
567.88 |
99.66 % |
|
more is better |
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