NVIDIA Titan X (Pascal) Review

Publié par Marc Büchel le 22.12.16
Page:
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Doom







Doom - Settings

1080p 1440p 2160p
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High
  • Vsync: Off
  • Anti Aliasing: FXAA
  • Colorblind Mode: Off
  • Gamma: 1.0
  • Motion Blur: High
  • Chromatic Aberration: Yes
  • Field of View: 90
  • Graphics API: OpenGL 4.5
  • Overall Quality: Ultra
  • Resolution Scale: 100%
  • Lights Quality: Ultra
  • Shaodws Quality: Ultra
  • Player Self-Shadow: Yes
  • Directional Occlusion Quality: High
  • Decal Quality: Ultra
  • Decal Filtering: Anisotropic 8x
  • Virtual Texturing Page Size: Ultra
  • Refelctions Quality: Ultra
  • Particles Quality: Ultra
  • Compute Shaders: Yes
  • Motion Blur Quality: Ultra
  • Depth of Field: Yes
  • Depth of Field Antialiasing: Yes
  • HDR Bloom: Yes
  • Lens Flare: Yes
  • Lens Dirt: Yes
  • Rending Mode: Default
  • Sharpening Amount: 2.0
  • Film Grain 1.0
  • UI Opacity: 100%
  • Show Performance Metrics: High


Page 1 - Présentation / Spécifications Page 11 - Doom OpenGL 4.5
Page 2 - La carte Page 12 - Far Cry Primal
Page 3 - Galerie Photo / Bundle Page 13 - GTA V
Page 4 - Test Setup Page 14 - Rainbow Six Siege
Page 5 - 3DMark Time Spy DX12 Page 15 - Total War Warhammer DX11 & DX12
Page 6 - 3DMark Fire Strike / Extreme / Ultra Page 16 - XCOM 2
Page 7 - 3DMark VRMark Page 17 - Consommation
Page 8 - SteamVR Page 18 - Températures / Niveaux de bruit
Page 9 - ArmA 3 Page 19 - Performance Index & Prix
Page 10 - Ashes of Singularity DX11 & DX12 Page 20 - Conclusion




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