MSI GeForce GTX 1070 Gaming X Review

Publié par Marc Büchel le 29.11.16
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ArmA 3



1080p DirectX 11






ArmA 3 - Settings

1080p 1440p 2160p
  • Sampling: 100%
  • Texture: Ultra
  • Objects: Ultra
  • Terrain: Ultra
  • Shadow: Ultra
  • Particles High
  • Cloud: Ultra
  • PIP: High
  • HDR: Standard
  • Dynamic Lights: Ultra
  • Visibility Overall: 3800
  • Visibility Object: 3200
  • Shadow: 100
  • Bloom: 100
  • Radial Blur: 100
  • Rotation Blur: 100
  • Depth of Field: 100
  • SSAO: Very High
  • Caustics: Enabled
  • FSAA: 8x
  • ATOC: All trees + grass
  • PPAA: FXAA Ultra
  • Anisotropic Filtering: Ultra
  • Sampling: 100%
  • Texture: Ultra
  • Objects: Ultra
  • Terrain: Ultra
  • Shadow: Ultra
  • Particles High
  • Cloud: Ultra
  • PIP: High
  • HDR: Standard
  • Dynamic Lights: Ultra
  • Visibility Overall: 3800
  • Visibility Object: 3200
  • Shadow: 100
  • Bloom: 100
  • Radial Blur: 100
  • Rotation Blur: 100
  • Depth of Field: 100
  • SSAO: Very High
  • Caustics: Enabled
  • FSAA: 8x
  • ATOC: All trees + grass
  • PPAA: FXAA Ultra
  • Anisotropic Filtering: Ultra
  • Sampling: 100%
  • Texture: Ultra
  • Objects: Ultra
  • Terrain: Ultra
  • Shadow: Ultra
  • Particles High
  • Cloud: Ultra
  • PIP: High
  • HDR: Standard
  • Dynamic Lights: Ultra
  • Visibility Overall: 3800
  • Visibility Object: 3200
  • Shadow: 100
  • Bloom: 100
  • Radial Blur: 100
  • Rotation Blur: 100
  • Depth of Field: 100
  • SSAO: Very High
  • Caustics: Enabled
  • FSAA: 8x
  • ATOC: All trees + grass
  • PPAA: FXAA Ultra
  • Anisotropic Filtering: Ultra


Page 1 - Présentation / Spécifications Page 11 - Doom OpenGL 4.5
Page 2 - La carte Page 12 - Far Cry Primal
Page 3 - Galerie Photo / Bundle Page 13 - GTA V
Page 4 - Test Setup Page 14 - Rainbow Six Siege
Page 5 - 3DMark Time Spy DX12 Page 15 - Total War Warhammer DX11 & DX12
Page 6 - 3DMark Fire Strike / Extreme / Ultra Page 16 - XCOM 2
Page 7 - 3DMark VRMark Page 17 - Consommation
Page 8 - SteamVR Page 18 - Températures / Niveaux de bruit
Page 9 - ArmA 3 Page 19 - Performance Index & Prix
Page 10 - Ashes of Singularity DX11 & DX12 Page 20 - Conclusion




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