The graphics engine left us with mixed emotions. The textures are sometimes pretty coarse. Further you'll remark that extremities can disappear partially in walls. Effects, lightnings and special moves are nicely animated and the make a lot of fun if you find yourself opposite to an endboss. But graphic issues also exist in difficult situations. The worst case scenario is a boss fight and you can't see anything because the camera is captured in a wall, shrub or anything similar and you'll only hear how heavily your hero gets it in the neck.
In the levels there is a lot of veriety and they are designed even with some elements of art. Everywhere you can find decorations and playful details so there is a lot to explore and to enjoy. Prince of Persiais also one of the less games in which you can see over the whole map.
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