Intel Core i7-5820K vs 5930K vs 5960X Gaming-Performance

Published by Marc Büchel on 19.03.15
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Call of Duty: Advanced Warfare



High Preset, 1920x1080 (1080p) Average FPS %
Intel Core i7-5820K Stock 85.95 100.00
Intel Core i7-5820K 4.5G 88.00 102.38
Intel Core i7-5930K Stock 86.22 100.31
Intel Core i7-5930K 4.5G 89.14 103.71
Intel Core i7-5960X Stock 87.30 101.57
Intel Core i7-5960X 4.5G 91.03 105.95
Mehr ist besser


High Preset, 2560x1440 (1440p) Average FPS %
Intel Core i7-5820K Stock 51.01 100.00
Intel Core i7-5820K 4.5G 51.72 101.39
Intel Core i7-5930K Stock 52.61 103.14
Intel Core i7-5930K 4.5G 53.04 103.98
Intel Core i7-5960X Stock 54.00 105.86
Intel Core i7-5960X 4.5G 54.90 107.63
Mehr ist besser


High Preset, 3840x2160 (2160p) Average FPS %
Intel Core i7-5820K Stock 25.13 100.00
Intel Core i7-5820K 4.5G 25.88 102.98
Intel Core i7-5930K Stock 25.70 102.27
Intel Core i7-5930K 4.5G 25.97 103.34
Intel Core i7-5960X Stock 26.81 106.68
Intel Core i7-5960X 4.5G 27.01 107.48
Mehr ist besser


Call of Duty: Advanced Wirefare Settings

1080p 1440p 2160p
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8
  • Vsync: No
  • Render Resolution: Native
  • Texture Quality: manual
  • Texture Resolution: Extra
  • Normal Map Resolution: Extra
  • Specular Map Resolution: Extra
  • Anisotropic Filtering: High
  • Shadows: On
  • >Shadow Map Resolutiopn: High
  • Cache Sun Shadow Maps: On
  • Cache Spot Shadow Maps: On
  • Depth of Field: High Quality
  • Motion Blur: High Quality
  • Screen Space Ambient Occlusion: Normal
  • Medium Distance Ambient Occlusion: On
  • Sub Surface Scattering: On
  • Depth PrepaSS: oN
  • Post Process Anti-Aliasing: Filmic SMAA T2x
  • Super Sampling: 4x
  • Shader Preload: On
  • Shader Preload During Cinematics: On
  • Bullet Impacts: On
  • Dynamic Light Limit: 8


Seite 1 - Einleitung Seite 12 - Thief
Seite 2 - Test Setup Seite 13 - GRID Autosport
Seite 3 - 3DMark Fire Strike Seite 14 - Sleeping Dogs
Seite 4 - Unigine Heaven 4.0 Seite 15 - Metro Last Light
Seite 5 - Borderlands - The Pre-Sequel Seite 16 - Assassin’s Creed Unity
Seite 6 - BattleField 4 Seite 17 - Far Cry 4
Seite 7 - Watch Dogs Seite 18 - Leistungsaufnahme
Seite 8 - Tomb Raider Seite 19 - Performance Index
Seite 9 - Sniper Elite 3 Seite 20 - Preise
Seite 10 - Crysis 3 Seite 21 - Fazit
Seite 11 - Call of Duty: Advanced Warfare




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Intel Core i7-5820K vs 5930K vs 5960X Gaming-Performance - CPUs > CPU Gaming Performance > 2015 - Reviews - ocaholic