- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
-
Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
-
Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|
- Vsync: No
- Render Resolution: Native
- Texture Quality: manual
- Texture Resolution: Extra
- Normal Map Resolution: Extra
- Specular Map Resolution: Extra
- Anisotropic Filtering: High
- Shadows: On
- Shadow Map Resolutiopn: High
- Cache Sun Shadow Maps: On
- Cache Spot Shadow Maps: On
- Depth of Field: High Quality
- Motion Blur: High Quality
- Screen Space Ambient Occlusion: Normal
-
Medium Distance Ambient Occlusion: On
- Sub Surface Scattering: On
- Depth PrepaSS: oN
- Post Process Anti-Aliasing: Filmic SMAA T2x
- Super Sampling: 4x
- Shader Preload: On
- Shader Preload During Cinematics: On
- Bullet Impacts: On
- Dynamic Light Limit: 8
|