Games
Crysis 800 x 600, low details
Crysis is still one of the games which has very high system requirements. Therefore developer Crytek implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We test Crysis by using DirectX9 to show CPU-sacaling especially which low resolutions. If we look at the high resolutions we are able to spot that the CPUs influence compared to the graphic card becomes much less
important.
| Crysis DirectX9 (800 x 600 low
details) |
fps |
Percent |
| Gigabyte P67A-UD7 |
90.16 |
104.04 % |
| Asus Maximus IV Extreme |
90.16 |
104.04 % |
| MSI Big Bang
Marshal P67 |
89.80 |
103.62 % |
| MSI P67A-GD65 |
89.75 |
103.57 % |
| Asus P8P67-M EVO |
89.05 |
102.76 % |
| ASUS Sabertooth P67 |
89.01 |
102.71 % |
| Asus P8P67 WS Revolution |
86.66 |
100.00 % |
| Gigabyte
P67A-UD4 |
86.61 |
99.94 % |
| ASRock Fatal1ty P67 Professional |
84.64 |
97.67 % |
| ASUS P8H67-I Deluxe |
84.64 |
97.67 % |
| ASUS P8Z68-V Pro |
84.26 |
97.23 % |
| ASUS Maximus IV Gene-Z |
84.13 |
97.08 % |
| Gigabyte Z68X-UD7-B3 |
83.42 |
96.26 % |
| Intel DP67BG |
83.27 |
96.09 % |
| ASUS P8H67-M Evo |
81.77 |
94.36 % |
| Intel mATX DH67BL |
81.22 |
93.72 % |
| ASUS P8Z68-V Pro
(with Lucid Virtu) |
78.94 |
91.09 % |
| |
more is better |
Resident Evil 800 x 600, low details
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9
benchmark we can again show CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
| Resident Evil DirectX9 (800 x 600 low
details) |
fps |
Percent |
| Gigabyte Z68X-UD7-B3 |
175.1 |
107.23 % |
| ASRock Fatal1ty P67 Professional |
174.8 |
107.04 % |
| Asus Maximus IV Extreme |
174.5 |
106.86 % |
| ASUS Maximus IV Gene-Z |
174.1 |
106.61 % |
| ASUS P8Z68-V Pro |
173.4 |
106.18 % |
| Intel DP67BG |
172.6 |
105.70 % |
| Gigabyte P67A-UD7 |
171.6 |
105.08 % |
| Gigabyte
P67A-UD4 |
169.5 |
103.80 % |
| ASUS P8H67-I Deluxe |
169.4 |
103.74 % |
| Intel mATX DH67BL |
167.3 |
102.45 % |
| MSI Big Bang
Marshal P67 |
169.4 |
103.74 % |
| ASUS Sabertooth P67 |
169.3 |
103.67 % |
| MSI P67A-GD65 |
168.5 |
103.18 % |
| ASUS P8Z68-V Pro
(with Lucid Virtu) |
167.0 |
102.27 % |
| ASUS P8H67-M Evo |
166.7 |
102.08 % |
| Asus P8P67-M EVO |
166.5 |
101.96 % |
| Asus P8P67 WS Revolution |
163.3 |
100.00 % |
| |
more is better |
Street Fighter 4 800 x 600, low details
Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
| Street Fighter 4 (800 x 600 low
details) |
fps |
Percent |
| Asus Maximus IV Extreme |
573.97 |
100.73 % |
| Asus P8P67 WS Revolution |
569.79 |
100.00 % |
| Gigabyte P67A-UD7 |
569.21 |
99.90 % |
| ASUS Sabertooth P67 |
568.30 |
99.74 % |
| MSI P67A-GD65 |
568.25 |
99.73 % |
| Gigabyte
P67A-UD4 |
568.00 |
99.69 % |
| Asus P8P67-M EVO |
567.88 |
99.66 % |
| MSI Big Bang
Marshal P67 |
563.66 |
98.92 % |
| ASRock Fatal1ty P67 Professional |
550.85 |
96.68 % |
| ASUS P8Z68-V Pro |
547.15 |
96.03 % |
| ASUS P8H67-M Evo |
543.94 |
95.46 % |
| ASUS P8H67-I Deluxe |
543.77 |
95.43 % |
| Intel mATX DH67BL |
541.17 |
94.98 % |
| Intel DP67BG |
538.99 |
94.59 % |
| ASUS Maximus IV Gene-Z |
529.11 |
92.86 % |
| Gigabyte Z68X-UD7-B3 |
514.97 |
90.38 % |
| ASUS P8Z68-V Pro
(with Lucid Virtu, only integrated graphics active) |
163.34 |
28.67 % |
| |
more is better |
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