Games
Crysis 800 x 600, low details
Crysis is still one of the games which has very high system requirements. Therefore developer Crytek implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We test Crysis by using
DirectX9 to show CPU-sacaling especially which low resolutions. If we look at the high resolutions we are able to spot that the CPUs influence compared to the graphic card becomes much less important.
| Crysis DirectX9 (800 x 600 low
details) |
|
Percent |
| Asus P8P67 Deluxe |
89.05 fps |
102.76 % |
| Asus P8P67 WS Revolution |
86.66 fps |
100.00 % |
| |
more is better |
Resident Evil 800 x 600, low details
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
| Resident Evil DirectX9 (800 x 600 low
details) |
|
Percent |
| Asus P8P67 Deluxe |
166.5 fps |
101.96 % |
| Asus P8P67 WS Revolution |
163.3 fps |
100.00 % |
| |
more is better |
Street Fighter 4 800 x 600, low details
Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
| Street Fighter 4 (800 x 600 low
details) |
|
Percent |
| Asus P8P67 WS Revolution |
569.79 fps |
100.00 % |
| Asus P8P67 Deluxe |
567.88 fps |
99.66 % |
| |
more is better |
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