Resident Evil 5
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil 5, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
ASUS EAH5970 |
119.50 fps |
124.73 % |
ZOTAC GTX 285 SLI |
108.60 fps |
113.36 % |
Gigabyte HD5870 Super Overclock |
105.00 fps |
109.60 % |
MSI HD 5870 Lightning |
104.30 fps |
108.87 % |
ASUS EAH5870 |
97.20 fps |
101.46 % |
ASUS EAH5850 |
95.80 fps |
100.00 % |
ASUS GTX 470 |
90.30 fps |
94.25 % |
ASUS GTX285 Matrix |
75.00 fps |
78.28 % |
MSI GTX 275 Lightning |
62.40 fps |
65.13 % |
|
more is better |
Resident Evil 5, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
ASUS GTX 470 |
144.10 fps |
104.72 % |
ASUS EAH5970 |
138.60 fps |
100.72 % |
Gigabyte HD5870 Super Overclock |
138.10 fps |
100.36 % |
ASUS EAH5870 |
137.80 fps |
100.14 % |
ASUS EAH5850 |
137.60 fps |
100.00 % |
MSI HD 5870 Lightning |
137.70 fps |
99.92 % |
ZOTAC GTX 285 SLI |
130.46 fps |
94.76 % |
ASUS GTX285 Matrix |
129.33 fps |
93.96 % |
MSI GTX 275 Lightning |
115.20 fps |
83.72 % |
|
more is better |
Resident Evil 5, 1280 x 1024, low details, no AA/AF |
|
Percent |
ASUS GTX 470 |
160.80 fps |
106.70 % |
Gigabyte HD5870 Super Overclock |
151.30 fps |
100.39 % |
ASUS EAH5870 |
151.00 fps |
100.19 % |
MSI GTX 275 Lightning |
150.90 fps |
100.13 % |
ASUS EAH5850 |
150.70 fps |
100.00 % |
ASUS GTX285 Matrix |
150.60 fps |
99.93 % |
MSI HD 5870 Lightning |
150.80 fps |
99.86 % |
ASUS EAH5970 |
150.30 fps |
99.73 % |
ZOTAC GTX 285 SLI |
149.80 fps |
99.40 % |
|
more is better |
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