Gaming Benchmarks
PT Boats
PT Boats Knights of Seas is based on the Direct-3D-10 API, supports multicore CPUs and comes with a physics engine. Also at this point we see a good scaling of the CPU at low resolutions and nearly no influence when applying high resolutions.
PT Boats, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
50.6 fps |
106.75 % |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
47.4 fps |
100.00 % |
|
more is better |
PT Boats, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
71.7 fps |
112.56 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
63.7 fps |
100.00 % |
|
more is better |
PT Boats, 1280 x 1024, low details, no AA/AF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
79.1 fps |
112.52 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
70.3 fps |
100.00 % |
|
more is better |
AMD/ATI perform very well with high resolutions whereas Intel/NVIDA
show its muscles in lower resolutions.
X3 Terran Conflict
X3 Terran Conflict, 1920 x 1080, high details, 8xAA 16xAF, |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
81.53 fps |
113.96 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
71.54 fps |
100.00 % |
|
more is better |
X3 Terran Conflict, 1650 x 1080, medium details, 4xAA 8xAF, |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
94.75 fps |
112.74 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
84.04 fps |
100.00 % |
|
more is better |
X3 Terran Conflict, 1280 x 1024, low details, no AA/AF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
108.76 fps |
112.17 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
96.28 fps |
100.00 % |
|
more is better |
This benchmark is being dominated from Intel/NVIDA in
every single resolution and quality settings and the performance advantage over
AMD/ATI is with 12 to 13 percent rather big.
Streetfighter 4
Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
Streetfighter 4, 1920 x 1080, high details, C16xQ |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
143.20 fps |
155.84 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
91.89 fps |
100.00 % |
|
more is better |
Streetfighter 4, 1650 x 1080, medium details, 8x AA, |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
218.17 fps |
151.90 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
143.63 fps |
100.00 % |
|
more is better |
Streetfighter 4, 1280 x 1024, low details, no AA/AF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
429.43 fps |
125.63 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
341.82 fps |
100.00 % |
|
more is better |
Streetfighter 4 repeats the results
seen in X3 Terran Conflict with the difference that the gap between Intel/NVIDA
and AMD/ATI got quite a bit bigger.
World in Conflict
World in Conflict, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
66 fps |
134.69 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
49 fps |
100.00 % |
|
more is better |
World in Conflict, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
114 fps |
152.00 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
75 fps |
100.00 % |
|
more is better |
World in Conflict, 1280 x 1024, low details, no AA/AF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
194 fps |
173.21 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
112 fps |
100.00 % |
|
more is better |
World in Conflict is also being dominated by Intel/NVIDIA and AMD/ATI
doesn't see any land at all although you can see that the performance advatage
shrinks the higher the resolutions and the higher the level of detail becomes.
Resident Evil 5
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil 5, 1920 x 1080, high details, 8xAA 16xAF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
90.5 fps |
109.04 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
83.0 fps |
100.00 % |
|
more is better |
Resident Evil 5, 1650 x 1080, medium details, 4xAA 8xAF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
123.3 fps |
128.71 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
95.8 fps |
100.00 % |
|
more is better |
Resident Evil 5, 1280 x 1024, low details, no AA/AF |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
139.9 fps |
128.58 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
108.8 fps |
100.00 % |
|
more is better |
Also Resident Evil scales better on an
Intel/NVIDIA platform than with AMD/ATI but again it's suspicious that the
higher resolution and level of detail the small the performance advantage of
Intel/NVIDIA becomes.
Call of Juarez
Call of Juarez, 1920 x 1080, high details, 4xSSAA |
|
Percent |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
41.2 fps |
118.73 % |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
34.7 fps |
100.00 % |
|
more is better |
Call of Juarez, 1680 x 1050, medium details, 4xMSAA |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
89.4 fps |
107.07 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
83.5 fps |
100.00 % |
|
more is better |
Call of Juarez, 1280 x 1024, low details, no AA |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
162.8 fps |
146.27 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
111.3 fps |
100.00 % |
|
more is better |
With high resolutions and high details AMD/ATI is able to
overtake Intel/NVIDA clearly but not with lower resolution and details. There
Intel/NVIDA scores again.
Far Cry 2
Far Cry 2, 1920 x 1080, high details, 8xAA |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
64.73 fps |
115.61 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
55.99 fps |
100.00 % |
|
more is better |
Far Cry 2, 1680 x 1050, medium details, 4xAA |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
103.05 fps |
135.13 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
76.26 fps |
100.00 % |
|
more is better |
Far Cry 2, 1280 x 1024, low details, no AA |
|
Percent |
Intel / Nvidia Platform (Core i7 920, GTX 470) |
137.53 fps |
143.57 % |
AMD Leo Platform (Phenom II X6 1090T, Radeon 5870) |
95.79 fps |
100.00 % |
|
more is better |
Also in Far Cry Intel/NVIDA is able to
show its muscles altough again we see the higher resulution and level of detail
the closer the race becomes.
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