MSI GeForce GTX 1070 Gaming X Review

Published by Marc Büchel on 29.11.16
Page:
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GTA V







GTA V - Settings

1080p 1440p 2160p
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High
  • Ignore Suggested Limits: On
  • FXAA: On
  • MSAA: 8x
  • VSync: Off
  • Population Density: Max
  • Population Variety: Max
  • Distance Scaling: Max
  • Texture Qualtiy: Very High
  • Shader Qualtiy: Very High
  • Shadow Quality: Very High
  • Reflection Quality: Ultra
  • Reflection MSAA: Off
  • Soft Shadows: Softer
  • Post FX: Ultra
  • Motion Blur Strength: Min
  • Anisotropic Filtering: X16
  • Ambient Occlusion: High
  • Tessellation: Very High


Pagina 1 - Presentazione / Specifiche tecniche Pagina 11 - Doom OpenGL 4.5
Pagina 2 - La scheda Pagina 12 - Far Cry Primal
Pagina 3 - Galleria fotografica / Confezione Pagina 13 - GTA V
Pagina 4 - Test Setup Pagina 14 - Rainbow Six Siege
Pagina 5 - 3DMark Time Spy DX12 Pagina 15 - Total War Warhammer DX11 & DX12
Pagina 6 - 3DMark Fire Strike / Extreme / Ultra Pagina 16 - XCOM 2
Pagina 7 - 3DMark VRMark Pagina 17 - Consumo
Pagina 8 - SteamVR Pagina 18 - Temperatura / Rumore
Pagina 9 - ArmA 3 Pagina 19 - Indice prestazioni & Prezzo
Pagina 10 - Ashes of Singularity DX11 & DX12 Pagina 20 - Conclusioni




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