Games
Crysis 800 x 600, low details
Crysis is still one of the games which has very high system requirements. Therefore developer Crytek implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We test Crysis by using DirectX9 as well as DirectX10 to show CPU-sacaling especially which low resolutions. If we look at the high resolutions we are able to spot that the CPUs influence compared to the graphic card becomes much less important.
| Crysis DirectX9 (800 x 600 low
details) |
|
Percent |
| Asus Maximus III Extreme |
106.08 fps |
109.10 % |
| Asus P7P55D-E Premium |
105.78 fps |
108.79 % |
| Asus Sabertooth 55i |
102.79 fps |
105.72 % |
| Gigabyte H55-UD3H |
101.79 fps |
104.69 % |
| MSI P55-GD80 |
101.26 fps |
104.14 % |
| Asus Maximus III Formula |
101.12 fps |
104.00 % |
| EVGA P55 Classified 200 |
100.84 fps |
103.71 % |
| Gigabyte P55 UD5 |
100.78 fps |
103.65 % |
|
Gigabyte P55A-UD7 |
100.71 fps |
103.58 % |
| Asus Maximus III GENE |
100.37 fps |
103.23 % |
| Gigabyte H57M-USB3 |
100.14 fps |
102.99 % |
| Gigabyte GA-P55M-UD2 |
99.5 fps |
102.33 % |
| Gigabyte P55 UD6 |
98.67 fps |
101.48 % |
| Intel DP55KG |
97.23 fps |
100.00 % |
| |
more is better |
Resident Evil 800 x 600, low details
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
| Resident Evil DirectX9 (800 x 600 low
details) |
|
Percent |
| Asus Maximus III Extreme |
148.0 fps |
123.13 % |
| Asus Maximus III Formula |
140.5 fps |
116.88 % |
| Asus P7P55D-E Premium |
139.7 fps |
116.22 % |
| Gigabyte H55-UD3H |
138.4 fps |
115.14 % |
| Gigabyte P55 UD6 |
137.9 fps |
114.72 % |
|
Gigabyte P55A-UD7 |
137.8 fps |
114.64 % |
| Gigabyte H57M-USB3 |
137.7 fps |
114.56 % |
| Gigabyte GA-P55M-UD2 |
137.5 fps |
114.39 % |
| EVGA P55 Classified 200 |
137.2 fps |
114.14 % |
| Gigabyte P55 UD5 |
135.6 fps |
112.81 % |
| Asus Sabertooth 55i |
130.3 fps |
108.40 % |
| MSI P55-GD80 |
129.3 fps |
107.57 % |
| Asus Maximus III GENE |
122.5 fps |
101.91 % |
| Intel DP55KG |
120.2 fps |
100.00 % |
| |
more is better |
Street Fighter 4 800 x 600, low details
Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
| Street Fighter 4 (800 x 600 low
details) |
|
Percent |
| Gigabyte P55 UD5 |
370.77 fps |
104.61 % |
| Asus Maximus III GENE |
363.49 fps |
102.56 % |
| Asus Sabertooth 55i |
363.13 fps |
102.45 % |
| MSI P55-GD80 |
362.06 fps |
102.15 % |
| Gigabyte H57M-USB3 |
360.90 fps |
101.83 % |
| Asus Maximus III Formula |
360.34 fps |
101.66 % |
| Gigabyte GA-P55M-UD2 |
359.36 fps |
101.39 % |
|
Gigabyte P55A-UD7 |
359.10 fps |
101.32 % |
| Gigabyte H55-UD3H |
358.97 fps |
101.28 % |
| Gigabyte P55 UD6 |
358.55 fps |
101.16 % |
| Asus P7P55D-E Premium |
358.40 fps |
101.12 % |
| Asus Maximus III Extreme |
358.26 fps |
101.08 % |
| Intel DP55KG |
354.43 fps |
100.00 % |
| EVGA P55 Classified 200 |
347.34 fps |
98.00 % |
| |
more is better |
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