Games
Crysis 800 x 600, low details
Crysis is still one of the games which has very high system requirements. Therefore developer Crytek implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We test Crysis by using DirectX9 as well as DirectX10 to show CPU-sacaling especially which low resolutions. If we look at the high resolutions we are able to spot that the CPUs influence compared to the graphic card becomes much less important.
Crysis DirectX9 (800 x 600 low
details) |
|
Percent |
Asus P7P55D-E Premium |
105.78 fps |
108.79 % |
Asus Sabertooth 55i |
102.79 fps |
105.72 % |
Gigabyte H55-UD3H |
101.79 fps |
104.69 % |
MSI P55-GD80 |
101.26 fps |
104.14 % |
Asus Maximus III Formula |
101.12 fps |
104.00 % |
EVGA P55 Classified 200 |
100.84 fps |
103.71 % |
Gigabyte P55 UD5 |
100.78 fps |
103.65 % |
Gigabyte P55A-UD7 |
100.71 fps |
103.58 % |
Asus Maximus III GENE |
100.37 fps |
103.23 % |
Gigabyte H57M-USB3 |
100.14 fps |
102.99 % |
Gigabyte GA-P55M-UD2 |
99.5 fps |
102.33 % |
Gigabyte P55 UD6 |
98.67 fps |
101.48 % |
Intel DP55KG |
97.23 fps |
100.00 % |
|
more is better |
Resident Evil 800 x 600, low details
Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil DirectX9 (800 x 600 low
details) |
|
Percent |
Asus Maximus III Formula |
140.5 fps |
116.88 % |
Asus P7P55D-E Premium |
139.7 fps |
116.22 % |
Gigabyte H55-UD3H |
138.4 fps |
115.14 % |
Gigabyte P55 UD6 |
137.9 fps |
114.72 % |
Gigabyte P55A-UD7 |
137.8 fps |
114.64 % |
Gigabyte H57M-USB3 |
137.7 fps |
114.56 % |
Gigabyte GA-P55M-UD2 |
137.5 fps |
114.39 % |
EVGA P55 Classified 200 |
137.2 fps |
114.14 % |
Gigabyte P55 UD5 |
135.6 fps |
112.81 % |
Asus Sabertooth 55i |
130.3 fps |
108.40 % |
MSI P55-GD80 |
129.3 fps |
107.57 % |
Asus Maximus III GENE |
122.5 fps |
101.91 % |
Intel DP55KG |
120.2 fps |
100.00 % |
|
more is better |
Street Fighter 4 800 x 600, low details
Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
Street Fighter 4 (800 x 600 low
details) |
|
Percent |
Gigabyte P55 UD5 |
370.77 fps |
104.61 % |
Asus Maximus III GENE |
363.49 fps |
102.56 % |
Asus Sabertooth 55i |
363.13 fps |
102.45 % |
MSI P55-GD80 |
362.06 fps |
102.15 % |
Gigabyte H57M-USB3 |
360.90 fps |
101.83 % |
Asus Maximus III Formula |
360.34 fps |
101.66 % |
Gigabyte GA-P55M-UD2 |
359.36 fps |
101.39 % |
Gigabyte P55A-UD7 |
359.10 fps |
101.32 % |
Gigabyte H55-UD3H |
358.97 fps |
101.28 % |
Gigabyte P55 UD6 |
358.55 fps |
101.16 % |
Asus P7P55D-E Premium |
358.40 fps |
101.12 % |
Intel DP55KG |
354.43 fps |
100.00 % |
EVGA P55 Classified 200 |
347.34 fps |
98.00 % |
|
more is better |
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