nVidia ForceWare 310.90 WHQL - GeForce GTX 680 Gaming Performance
Category : NVIDIA
Published by Christian Ney on 24.01.13
The ForceWare 310.90 WHQL was released just two weeks and a half ago and is the first driver released by the green side this new year 2013. It shouldn't bring much for old games acording to the changelog but we are going to test it anyway to see if maybe they missed something. This driver performance test will also most probably be the last one featuring the current game selection as it's planned to update it soon with newer.
Introduction
Find all the benchmarks/games results on the following pages.
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Test Setup
Hardware
Mainboard |
- ASUS P8P67 Pro (BIOS 2303)
|
CPUs |
- Intel Core i7-2600K @ 3.4 GHz (Turbo Off / HT On)
|
Memory |
- G.Skill RipjawsZ Dual Channel 4x4GB CL9-9-9-24-DDR3-1600 MHz
|
Graphic Cards (Driver) |
- nVidia GeForce GTX 680 (MSI Twin Frozr)
|
Drivers |
- ForceWare 300.99 Beta
- ForceWare 301.10 WHQL
- ForceWare 301.24 Beta
- ForceWare 301.25 Beta
- ForceWare 301.42 WHQL
- ForceWare 304.48 Beta
- ForceWare 304.79 Beta
- ForceWare 305.53 Beta
- ForceWare 306.02 Beta
- ForceWare 306.23 WHQL
- ForceWare 306.38 Beta
- ForceWare 306.97 WHQL
- ForceWare 310.33 Beta
- ForceWare 310.54 Beta
- ForceWare 310.61 Beta
- ForceWare 310.70 WHQL
- ForceWare 310.90 WHQL
|
HDD |
- Samsung SSD 830 Series 128 GB
|
PSU
|
- Seasonic Platinum SS-1000XP / 1000 Watts
|
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Benchmarks and Games
Settings
Futuremark
- 3DMark 11
(1.0.3)
- GPU Test - Performance Preset
- 3DMark Vantage (1.1.0)
- GPU Test - Performance Preset
Unigine Heaven DX11 Benchmark
Version |
3.0 |
API |
DirectX 11 |
Tessellation |
Extreme |
Shaders |
High |
Anisotropy |
16x |
Stereo
3D |
Disabled |
Anti-aliasing |
8x |
Full
Screen |
Yes |
Resolution |
1920 x 1080 |
Geeks3D TessMark
Version |
0.3.0 |
Map Set |
Set 4 (2048 x 204 |
Tesselation |
Insane (x64) |
Full
Screen |
Yes |
Resolution |
1920 x 1080 |
Anti-aliasing |
8x |
Tessellation |
High |
Duration |
60000 (ms) |
Geeks3D FurMark (Burn-in test)
|
|
Version |
1.10.0 |
Full
Screen |
Yes |
Resolution |
1920 x 1080 |
Anti-aliasing |
8x MSAA |
Alien vs Predator DX11 Benchmark
|
|
Texture Quality |
Very High |
Shadow Quality |
High |
Hardware Tesselation |
Yes |
Advance Shadow Sampling |
Yes |
Full Srceen Anti-Aliasing Samples |
4x |
Anisotropic Filtering |
16x |
SSAO |
On |
Screen Resolution |
1920 x 1080 |
Batman: Arkham City Integrated Benchmark
|
|
FullScreen |
Yes |
Resolution |
1920 x 1080 |
V Sync |
No |
Anti-Aliasing |
8x MSAA |
Stereoscopic 3D Status |
No |
DirectX 11 Features |
MVSS And HBAO |
DirectX 11 Tesselation |
High |
Detail Level |
Extreme |
Dynamic Shadow |
Yes |
Motion Blur |
Yes |
Distortion |
Yes |
Lens Flares |
Yes |
Light Shafts |
Yes |
Reflections |
Yes |
Ambient Occlusion |
Yes |
Hardware Accelerated PhysX |
Off |
Call Of Duty Modern Warfare 3 (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
FullScreen |
On |
Vertical Sync |
Off |
Field of view |
70 |
Motion Blur Amount |
Max |
Graphics Quality |
Ultra |
BattleField 3 (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
Aspect Ratio |
Wide 16:9 |
Anti-Aliasing |
4x |
Screen Refresh Rate |
60 Hz |
Sync Every Frame |
No |
Shadows |
Yes |
Specular Map |
Yes |
Depth Of Field |
Yes |
Screen Space Ambient Occlusion |
High Quality |
Soften Smoke Edges |
Yes |
Bullet Impacts |
Yes |
Image Quality |
Ultra |
Crysis 2 DX11 + HiRes Texture Pack Benchmark
|
|
Quality |
Ultra |
Resolution |
1920 x 1080 |
Anti-Aliasing |
4x |
Map |
Central Park/Adrenaline |
Runs |
1 |
API |
DirectX 11 |
Edge AA |
Edge AA |
Hi-Res Textures |
On |
DIRT 2 Integrated Benchmark
|
|
Resolution |
1920 x 1080 |
Refresh Rate |
60 |
MultiSampling |
8x MSAA |
VSync |
Off |
Aspect Ration |
16:9 |
Details |
Ultra Preset |
Dragon Age II (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
Full Screen Mode |
Yes |
Renderer |
DirectX 11 |
Vertical Sync |
no |
Graphics Detail |
Very High |
Anti-Aliasing |
8x |
Anisotropic Filtering |
16x |
Screen Space Ambient Occlusion |
Yes |
Diffusion Depth of Field |
Yes |
High Quality Blur |
Yes |
The Elder Scrolls V: Skyrim (5 Minutes GamePlay)
|
|
Resolution |
1920 x 1080 |
Aspect Ratio |
Wide 16:9 |
Anti-Aliasing |
8x |
Anisotropic-Filtering |
16x |
Details |
Ultra |
Vertical Sync |
Disabled |
S.T.A.L.K.E.R. Call of Pripyat Benchmark
|
|
Preset |
Ultra |
Renderer |
Enhan. full dyn. lighting (DX11) |
Video Mode |
1920 x 1080 |
MSAA |
4x |
MSAA for A-tested objects |
DX10.0 Style [Standard] |
SSAO Mode |
HDAO |
SSAO Quality |
High |
Use DX10.1 |
No |
Enable Tesselation |
Yes |
Contact Hardening Shadows |
Yes |
StarCraft II (5 Minutes GamePlay)
|
|
Display Mode |
Fullscreen |
Refresh Rate |
Default |
Resolution |
1920 x 1080 |
Vertical Sync |
No |
Texture Quality |
Ultra |
Graphics Quality |
Ultra |
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3DMark 11
3DMark Vantage
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Unigine Heaven
TessMark
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Alien vs Predator
Batman: Arkham City
DIRT 2
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Call of Duty Modern Warfare 3
BattleField 3
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Crysis 2
Dragon Age 2
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S.T.A.L.K.E.R. Call of Pripyat
The Elder Scrolls V: Skyrim
StarCarft 2
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Power Consumption
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Benchmark Summary
Synthetic Benchmarks
Games
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Performance Index
Higher is better
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Conclusion
Usually NVIDIA is known to provide stable drivers right from the
beginning, which means that you don't see huge jumps in performance
or power consumption when you install a new version. As we expected the performance offered by
the latest WHQL driver
310.90 wasn't a surprise.
In fact there is only one benchmarks and three games where we've seen noticeable
differences over the previous WHQL driver 310.70. The games we're talking about are Call of Duty Modern Warfare 3,
Dragon Age 2, StarCraft 2.
Concerning Call of Duty the latest NVIDIA driver is 3.5 percent faster. In case of
StarCraft 2 the performance improvement is about 6 %. As for Dragon Age we
measured a performance loss of 3 %. Less interesting for gamers but very interesting
for overclockers is the 2.5 % performance gain in 3DMark 11 over the latest
WHQL driver we've tested which result in a score 250 points higher.
Looking at the power consumption values we also see a small gain. In idle this
driver seems to be more energy efficient by 2 Watts.
So basically switching to the latest WHQL driver from NVIDIA changes almost
nothing when it comes to "old" games. Performance is almost identical,
which is clearly visible when you look at our performance ratings.
Author: Christian Ney
c.ney@ocaholic.ch
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