ASUS ATI Radeon EAH5970 HTDI
Category : AMD
Published by Marc Voser on 10.12.09
Original ImageWith the ATI Radeon EAH5970 HTDI, ASUS has a news flagship in its graphics card portfolio which is based on two RV870 GPUs. The monster which measures 31 cm lengthwise weighs a massive 1220 gramms and is therefore three centimeters longer than the already tall EAH5870. Furthermore the card supports the same features as the 5800 Series which there are for example DirectX11, ATI Eyefinity to run three displays simultaneously and a lowered power consumption.

We'd like to thank ASUS for providing us with the testsample.


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On the following pages we will show you the strenghts and weaknesses of ASUS ATI Radeon EAH5970 HTDI.

Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Technical data / specifications


The ASUS EAH5970 which is based on the AMD/ATI standard layout comes with a very silent cooling solution while using 2D applications. But never the less the card also is in 3D applications a lot more quiet than its predecessor, the 4870 X2 or even a NVIDIA GTX295. Why the card is so silent that's what you understand quickly when you look at the power consumption in idle mode. The fact that the card in this case only has a TDP of 52 Watt which is down to a special ultra low power state makes it possible to run the fan at very low speeds. What the card in this case actually does is putting one GPU in a sleep mode where it draws nearly no power at all. Acoording to AMD this power state can be compared to the S1 power state of a standard PC.

  ASUS EAH5970 ASUS EAH5870 ASUS EAH5850
Chip 2x RV870 RV870 RV870
Process 40 nm 40 nm 40 nm
Transistors ca. 2x 2.15 Mrd. ca. 2.15Mrd. ca. 2.15 Mrd.
GPU clock 725 MHz 850 MHz 750 MHz
Shader (MADD) 2x 1600 (320 5D) 1600 (320 5D) 1440 (288 5D)
Shader clock 725 MHz 850 MHz 750 MHz
Memory 2x 1024MB GDDR5 1024MB GDDR5 1024MB GDDR5
Memory clock 2000 MHz 2400 MHz 2000 MHz
Memory interface 256 Bit 256 Bit 256 Bit
Memory bandwidth 2x 128'000 MB/s 153'600 MB/s 128'000 MB/s
ROPs 2x 32 ROP 32 ROP 32 ROP
TMUs 2x 80 80 72
TAUs 2x 80 80 72
Shader model SM 5 SM 5 SM 5
Maximum board power 294 Watt 188 Watt 170 Watt

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Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Preview
















Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Overclocking

To stay below the magical 300 Watt dissipation power ATI clocked the two cores down by 125 MHz to 725 MHz. According to ATI the cooler is able to cope with a TDP of up to 400 Watts. It looks like ASUS is very well aware of this fact and to fully unleash the 5970's performance they packed their SmartDoctor tool onto a CD which allows you to overclock the card very easily. Practical is also that you can also increase the voltages to get even higher clock speeds out of the card. Furthermore you are able to adjust the fan speeds yourself.

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Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Test conditions

Hardware

Mainboard
  • Gigabyte GA-EX58-UD4P
CPUs
  • Intel Core i7 965 Xtreme Edition @2.66Ghz (i7 920)
Speicher
  • OCZ Blade Series Triple Channel 3x2GB CL7.0-DDR3-2000Mhz
Grafikkarten
  • ASUS Radeon EAH 5970
  • ASUS Radeon EAH 5870
  • ASUS Radeon EAH 5850
Festplatte
  • Samsung Spinpoint F1 320 GByte
Netzteil
  • OCZ Technology 1200 Watt Turbo-Cool


Software

Futuremark

Furmark

  High Medium Low
Benchmarking yes yes yes
Fullscreen yes yes yes
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
MSAA 8x 4x none
Time based (ms) 60'000 60'000 60'000


PT Boats DX10

  High Medium Low
DirectX Version 10 10 10
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Image Quality High Medium Low
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none


X3 Terran Conflict

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Fullscree yes yes yes
Texture Quality High Medium Low
Shader Quality high Medium Low
More Dynamic Ligh Sources yes no no
Ship Colour Variations yes no no
Automatic Quality Control yes yes yes
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none
Glow enabled yes no no


Streetfighter 4

  High Medium Low
FPS-Anzeige Aus Aus Aus
Antialiasing 8x 4x none
Vollbild Aus Aus Aus
Bildschirmauflösung 1920 x 1080 1680 x 1050 1280 x 1024
Bildwiederholfrequenz 60 60 60
Bildschirm-Vsync Aus Aus Aus
Bildwiederholrate viariabel variabel variabel
Seitenkorrektur Auto Auto Auto
Helligkeit Standard Standard Standard
Parallel Rendering An An An
Textur Filtering 16x 8x Aus
Modellqualität Hoch Mittel Niedrig
Hintergrundqualität Hoch Hoch Hoch
Soft Shadow Maximum Niedrig Niedrig
Self Shadow Hoch Niedrig Aus
Motion Blur Hoch Niedrig Aus
Particle Rendering Hoch Mittel Niedrig
Besondere Effekte Aus Aus Aus


World in Conflict

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Graphic Detail very high medium low
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none


Resident Evil 5 DX10

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Anzeigen-Modus Vollbild Vollbild Vollbild
Vertikalfrequenz 60 Hz 60 Hz 60 Hz
Vertikal Sync Nein Nein Nein
Bildwiederholrate Variabel Variabel Variabel
Antialiasing 8x 4x none
Anisotropic Texture Filtering 16x 8x none
Motion Blur Ja Ja Nein
Schatten Details Hoch Mittel Niedrig
Textur Details Hoch Mittel Niedrig
Gesamtqualität Hoch Mittel Niedrig


Crysis DX10

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Quality Settings very high medium low
Antialiasing 16xQ 8x no AA
Demo Loops 3 3 3
Time of day 9 9 9
Timedemo benchmark_gpu benchmark_gpu benchmark_gpu
64 bit yes yes yes
DX10 yes yes yes


Call of Juarez

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Fullscreen yes yes yes
Details High Balanced Low
Shadowmap size 2048x2048 2048x2048 2048x2048
Shadows quality High Low Low
Antialiasing 4x SSAA 2x MSAA none
Audio disabled disabled disabled


Far Cry 2 DX10

  High Medium Low
Resolution 1920 x 1080 1680 x 1050 1280 x 1024
Antialiasing 8x 4x none
Direct3D 10 10 10
Fire very high high low
Physics very high high low
Real Trees very high high low
Overall Quality custom high custom
Vegetation very high high high
Shading ultra high high high
Terrain ultra high high high
Geometry ultra high high high
Post FX high high high
Texture ultra high high high
Ambient high high high
HDR yes yes yes
Shadow ultra high high high
Bloom yes yes yes


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

3DMark 06 @ 3.33Ghz

3DMark 06 is getting older these days. Therefore if you are using really powerful graphic cards you will hit CPU limitation which means that the graphic card isn't the bottleneck in the system. This is also the reason why in recent high-end desktop systems 3DMark 06 scales nicely with the CPU and the graphic card has much less influence on the scores.
3DMark06 Total Score Percent
 ASUS EAH5970 22'840 120.84%
 ASUS EAH5870 21'229 112.31%
 ASUS EAH5850 18'901 100.00%
  more is better


3DMark06 Grafik SM 2.0 Score Score Percent
 ASUS EAH5970 8'216 122.99%
 ASUS EAH5870 8'267 123.75%
 ASUS EAH5850 6'680 100.00%
  more is better


3DMark06 Grafik HDR/SM 3.0 Score Score Percent
 ASUS EAH5970 11'920 141.83%
 ASUS EAH5870 9'959 118.50%
 ASUS EAH5850 8'404 100.00%
  more is better




Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

3DMark Vantage

3DMark Vantage is able to squeeze nearly everything out of a recent system. Therefore the feature liste is also pretty long: DirectX10, FP16-HDR, motion blur, parallax occlusion mapping, GPU-physics simulation and different shader effects are being used to even make recent high-end systems struggle.
3DMark Vantage Score Percent
 ASUS EAH5970 18'895 135.95%
 ASUS EAH5870 16'056 115.52%
 ASUS EAH5850 13'898 100.00%
  more is better


3DMark06 Vantage Grafik Score Percent
 ASUS EAH5970 19'789 150.63%
 ASUS EAH5870 15'858 120.71%
 ASUS EAH5850 13'137 100.00%
  more is better





Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Furmark

Furmark, 1920 x 1080, MSAA 8X   Percent
ASUS EAH5970 54.21 fps 166.47%
ASUS EAH5870 32.80 fps 100.07%
ASUS EAH5850 32.56 fps 100.00%
  more is better


Furmark, 1650 x 1080, 8x AA 8xAF   Percent
ASUS EAH5970 95.91 fps 191.89%
ASUS EAH5870 57.51 fps 115.07%
ASUS EAH5850 49.98 fps 100.00%
  more is better


Furmark, 1280 x 1024, no AA/AF   Percent
ASUS EAH5970 237.28 fps 162.98%
ASUS EAH5870 153.78 fps 105.63%
ASUS EAH5850 145.58 fps 100.00%
  more is better


Original Image

Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

PT Boats

PT Boats Knights of Seas is based on the Direct-3D-10 API, supports multicore CPUs and comes with a physics engine. Also at this point we see a good scaling of the CPU at low resolutions and nearly no influence when applying high resolutions.
PT Boats, 1920 x 1080, high details, 8xAA 16xAF   Percent
 ASUS EAH5970 20.45 fps 155.57%
 ASUS EAH5870 13.20 fps 100.04%
 ASUS EAH5850 13.14 fps 100.00%
  more is better


PT Boats, 1650 x 1080, medium details, 4xAA 8xAF   Percent
 ASUS EAH5970 59.85 fps 101.89%
 ASUS EAH5870 59.01 fps 100.45%
 ASUS EAH5850 58.74 fps 100.00%
  more is better


PT Boats, 1280 x 1024, low details, no AA/AF   Percent
 ASUS EAH5970 64.81 fps 97.65%
 ASUS EAH5870 67.53 fps 101.76%
 ASUS EAH5850 66.36 fps 100.00%
  more is better


Original Image


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

X3 Terran Conflict

X3 Terran Conflict, 1920 x 1080, high details, 8xAA 16xAF,   Percent
 ASUS EAH5970 78.52 fps  101.09%
 ASUS EAH5870 77.67 fps  100.00%
 ASUS EAH5850 77.67 fps  100.00%
  more is better


Auch beim X3 Terran Conflict bemerkt man mittlerweile dass der Benchmark CPU-limitierend ist, was heissen will, dass die CPU den Flaschenhals bezüglich der Leistung darstellt.

X3 Terran Conflict, 1650 x 1080, medium details, 4xAA 8xAF,   Percent
 ASUS EAH5970  89.82 fps  114.57%
 ASUS EAH5870  88.39 fps  113.80%
 ASUS EAH5850  77.67 fps  100.00%
  more is better


X3 Terran Conflict, 1280 x 1024, low details, no AA/AF   Percent
 ASUS EAH5970  98.22 fps  100.42%
 ASUS EAH5870  97.99 fps  100.19%
 ASUS EAH5850  97.80 fps  100.00%
  more is better


Original Image


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Streetfighter 4

Street Fighter 4 comes with an extra benchmark version which makes testing you system childrens play. At low resolutions the system requirements are pretty low and we can see CPU-scaling in the results. At high resolution the graphic card becomes more important and the CPUs clock speed has less influence on the fps.
Streetfighter 4, 1920 x 1080, high details, C16xQ   Percent
 ASUS EAH5970  139.48 fps  180.11%
 ASUS EAH5870  92.74 fps  119.75%
 ASUS EAH5850  77.44 fps  100.00%
  more is better


Streetfighter 4, 1650 x 1080, medium details, 8x AA,   Percent
 ASUS EAH5970  161.96 fps  130.16%
 ASUS EAH5870  145.78 fps  117.15%
 ASUS EAH5850  124.43 fps  100.00%
  more is better


Streetfighter 4, 1280 x 1024, low details, no AA/AF   Percent
 ASUS EAH5970  406.01 fps  103.30%
 ASUS EAH5870  395.08 fps  100.52%
 ASUS EAH5850  393.02 fps  100.00%
  more is better


Original Image


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

World in Conflict

World in Conflict, 1920 x 1080, high details, 8xAA 16xAF   Percent
 ASUS EAH5970  77 fps  130.50%
 ASUS EAH5870  59 fps  100.00%
 ASUS EAH5850  59 fps  100.00%
  more is better


World in Conflict, 1650 x 1080, medium details, 4xAA 8xAF   Percent
 ASUS EAH5970  81 fps  119.10%
 ASUS EAH5870  68 fps  100.00%
 ASUS EAH5850  68 fps  100.00%
  more is better


World in Conflict, 1280 x 1024, low details, no AA/AF   Percent
 ASUS EAH5970  82 fps  120.58%
 ASUS EAH5870  68 fps  100.00%
 ASUS EAH5850  68 fps  100.00%
  more is better


Original Image


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Resident Evil 5

Resident Evil uses nearly every modern rendering technology: HDR, Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5 has been optimized for multicore architectures and already comes DirectX11 ready. By using the DirectX9 as well as the DirectX10 benchmark we can again show you CPU-scaling with low resolutions and the compared to the CPU overproportional influence of the graphics card at high resolutions.
Resident Evil 5, 1920 x 1080, high details, 8xAA 16xAF   Percent
 ASUS EAH5970  119.50 fps  124.73%
 ASUS EAH5870  97.20 fps  101.46%
 ASUS EAH5850  95.80 fps  100.00%
  more is better


Resident Evil 5, 1650 x 1080, medium details, 4xAA 8xAF   Percent
 ASUS EAH5970  138.60 fps  100.72%
 ASUS EAH5870  137.80 fps  100.14%
 ASUS EAH5850  137.60 fps  100.00%
  more is better


Resident Evil 5, 1280 x 1024, low details, no AA/AF   Percent
 ASUS EAH5970  150.30 fps  99.73%
 ASUS EAH5870  151.00 fps  100.19%
 ASUS EAH5850  150.70 fps  100.00%
  more is better


Original Image

Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Call of Juarez

Call of Juarez, 1920 x 1080, high details, 4xSSAA   Percent
 ASUS EAH5970  53.60 fps  134.67%
 ASUS EAH5870  41.90 fps  105.27%
 ASUS EAH5850  39.80 fps  100.00%
  more is better


Call of Juarez, 1680 x 1050, medium details, 4xMSAA   Percent
 ASUS EAH5970  130.90 fps  161.20%
 ASUS EAH5870  83.00 fps  102.21%
 ASUS EAH5850  81.20 fps  100.00%
  more is better


Call of Juarez, 1280 x 1024, low details, no AA   Percent
 ASUS EAH5970  235.90 fps  142.02%
 ASUS EAH5870  176.30 fps  106.14%
 ASUS EAH5850  166.10 fps  100.00%
  more is better


Original Image


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Far Cry 2

Far Cry 2, 1920 x 1080, high details, 8xAA   Percent
 ASUS EAH5970  80.35 fps  153.48%
 ASUS EAH5870  54.14 fps  102.30%
 ASUS EAH5850  52.92 fps  100.00%
  more is better


Far Cry 2, 1680 x 1050, medium details, 4xAA   Percent
 ASUS EAH5970  130.88 fps  150.73%
 ASUS EAH5870  89.36 fps  102.91%
 ASUS EAH5850  86.83 fps  100.00%
  more is better


Far Cry 2, 1280 x 1024, low details, no AA   Percent
 ASUS EAH5970  147.01 fps  115.59%
 ASUS EAH5870  130.72 fps  102.79%
 ASUS EAH5850  127.17 fps  100.00%
  more is better


Original Image


Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion



To the comments [pagebreak]

Conclusion

With the EAH5970 ASUS presents the arguably, fastest graphics card in the world. Despite the overwhelming performance this high-end graphics is astonishingly silent. This is especially impressive if you consider that the card is based on the reference design.

As we've already mentioned the ASUS EAH5970's performance has recently stepped up to a new level. Whilst running the 3DMark06 benchmarks we were able to spot a quite remarkable circumstance. Using a Core i7 CPU at 2.66 GHz clock speeds we got lower results than with using a 5870. After we increased the CPUs core clock to 3.33 GHz the 5970 managed to leap ahead. This shows the cards enormeous potential. In other words this means that we were able to point out that 3DMark06 slowly but certainly became outdated. In 3DMark Vantage the situation looks completely different. Because of the higher graphics load the EAH5970 is at this point able to show it's muscles and puts itself well ahead of the competitors. In Furmark you can see a drastic increase in performance and at this point you'll certainly be able to estimate the 5970's potential.
Within the real world applications, which in these cases are games, you will notice about the same as with the synthetic benchmarks. The actual performance the card delivers heavily depends on the game if it is well optimized or not. Therefore the performance advantages are ranged between 14 percent in X3 Terran Conflict and up to 80 percent in Streetfighter 4.

The ASUS EAH5970 definitely aims at hardware- and gaming-enthusiasts which do not want any compromises. This is just the logical conclusion from price and performance. The EAH5970 is also the right card for you if you're looking into the future and you want to buy a graphics card which will also in a year be able to perform well in all games. Therefore the 5970 would be a save investment.

Original Image


The ASUS EAH5970 can be bought at Digitec to a price of CHF 799.- (est. EUR 533.-).

Author: Marc Voser, m.voser@ocaholic.ch Copy edited by: Marc Büchel, m.buechel@ocaholic.ch

Page 1 - Introduction Page 9 - PT Boats
Page 2 - Specifications Page 10 - X3 Terran Conflict
Page 3 -Preview Page 11 - Streetfighter 4
Page 4 - Overclocking Page 12 - World in Conflict
Page 5 - Testing conditions Page 13 - Resident Evil 5
Page 6 - 3DMark 06 Page 14 - Call of Juarez
Page 7 - 3DMark Vantage Page 15 - Far Cry 2
Page 8 - Furmark Page 16 - Conclusion


To the comments