Performance 2D / 3D / Storage
Performance 2D
Benchmark/Software |
Reference system |
Digitec X3000 |
Deviation |
Synthetic |
PCMark 8 Creative |
5'834 Points |
5'821 Points |
-0.22% |
Fire Strike Physix |
14'279 Marks |
14'302 Marks |
0.16% |
3DMark 11 Physix |
11'835 Marks |
11'849 Marks |
-0.12% |
SiSoft Sandra Arithmetics Dhrystone |
209.19 GIPS |
208.76 GIPS |
-0.21% |
SiSoft Sandra Arithmetics Whetstone |
123.14 GFLOPS |
123.68 GFLOPS |
0.44% |
SiSoft Sandra Multimedia Integer |
559.36 MPixel/sec |
557.34 MPixel/sec |
-0.36% |
SiSoft Sandra Multimedia Floating Point |
550.75 MPixel/sec |
551.05 MPixel/sec |
0.05% |
SiSoft Sandra Cryptography AES |
12.99 GB/sec |
12.97 GB/sec |
-0.15% |
SiSoft Sandra Cryptography SHA |
6.48 GB/sec |
6.50 GB/sec |
0.31% |
Black Hole |
22'236 Points |
22'187 Points |
-0.22% |
Real-World |
WinRAR |
11'078 KB/sec |
11'049 KB/sec |
-0.26% |
7Zip |
27'766 MIPS |
27'803 MIPS |
0.13% |
Frybench |
221 sec |
220 sec |
0.45% |
Cinebench R15 |
980 Points |
978 Points |
-0.20% |
Handbreak h.264 |
18.31 fps |
18.29 fps |
-0.11% |
Handbreak h.265 |
12.47 fps |
12.46 fps |
-0.08% |
Photoshop |
11.5 sec |
11.4 sec |
0.87% |
Microsoft Excel |
343 sec |
342 sec |
-0.29% |
Looking at the values above we see that the deviation is within the measurement error of +/-2%. Therefore the Digitec X3000 can be described as a well-built and well-configured system.
Performance 3D
Benchmark/Spiel |
Reference system |
Digitec X3000 |
Deviation |
Synthetic |
3DMark Time Spy - GPU Score |
7'381 Marks |
7'299 Marks |
-1.11% |
3DMark Fire Strike - GPU Score |
21'837 Marks |
21'882 Marks |
0.21% |
3DMark Fire Strike Extreme - GPU Score |
11'001 Marks |
11'023 Marks |
0.20% |
3DMark Fire Strike Ultra - GPU Score |
5'466 |
5432 Marks |
-0.62% |
3DMark VRMark |
183.67 fps |
183.42 fps |
-0.14% |
SteamVR Performance Test |
11.00 Points |
11.00 Points |
0.00% |
Real-World |
ArmA 3 - 1080p (FullHD) |
48.00 fps |
48.00 fps |
0.00% |
ArmA 3 - 1440p (WHQD) |
44.00 fps |
44.00 fps |
0.00% |
ArmA 3 - 2160p (UHD) |
38.00 fps |
38.00 fps |
0.00% |
|
Ashes of the Singularity DX11- 1080p (FullHD) |
62.80 fps |
62.50 fps |
-0.48% |
Ashes of the Singularity DX11 - 1440p (WHQD) |
60.50 fps |
60.60 fps |
0.17% |
Ashes of the Singularity DX11 - 2160p (UHD) |
52.10 fps |
52.10 fps |
0.00% |
|
Ashes of the Singularity DX12 - 1080p (FullHD) |
73.50 fps |
73.80 fps |
0.41% |
Ashes of the Singularity DX12 - 1440p (WHQD) |
67.80 fps |
67.90 fps |
0.15% |
Ashes of the Singularity DX12 - 2160p (UHD) |
56.20 fps |
56.00 fps |
-0.36% |
|
Doom - 1080p (FullHD) |
136.51 fps |
135.94 fps |
-0.42% |
Doom - 1440p (WHQD) |
100.58 fps |
100.03 fps |
-0.55% |
Doom - 2160p (UHD) |
60.94 fps |
60.82 fps |
-0.20% |
|
Far Cry Primal - 1080p (FullHD) |
111.00 fps |
110.00 fps |
-0.90% |
Far Cry Primal - 1440p (WHQD) |
80.00 fps |
80.00 fps |
0.00% |
Far Cry Primal - 2160p (UHD) |
44.00 fps |
43.00 fps |
-2.27% |
|
GTA V - 1080p (FullHD) |
95.00 fps |
96.12 fps |
1.18% |
GTA V - 1440p (WHQD) |
59.74 fps |
59.53 fps |
-0.35% |
GTA V - 2160p (UHD) |
30.22 fps |
30.06 fps |
-0.53% |
|
Rainbox Six Siege - 1080p (FullHD) |
127.40 fps |
127.76 fps |
0.28% |
Rainbox Six Siege - 1440p (WHQD) |
80.30 fps |
80.05 fps |
-0.31% |
Rainbox Six Siege - 2160p (UHD) |
39.50 fps |
39.42 fps |
-0.20% |
|
Total War Warhammer DX11 - 1080p (FullHD) |
137.00 fps |
136.14 fps |
-0.63% |
Total War Warhammer DX11- 1440p (WHQD) |
97.00 fps |
96.83 fps |
-0.18% |
Total War Warhammer DX11 - 2160p (UHD) |
53.80 fps |
53.88 fps |
0.15% |
|
Total War Warhammer DX12 - 1080p (FullHD) |
113.80 fps |
113.62 fps |
-0.16% |
Total War Warhammer DX12 - 1440p (WHQD) |
90.50 fps |
90.59 fps |
0.10% |
Total War Warhammer DX12 - 2160p (UHD) |
49.50 fps |
49.61 fps |
0.22% |
|
XCOM 2 - 1080p (FullHD) |
73.04 fps |
73.00 fps |
-0.05% |
XCOM 2 - 1440p (WHQD) |
48.81 fps |
48.87 fps |
0.12% |
XCOM 2 - 2160p (UHD) |
26.60 fps |
26.44 fps |
-0.60% |
Looking at the values above we see that the deviation is within the measurement error of +/-2% with the exception of one value. In the case of the Far Cry Primal 2160p (UHD) benchmark routine we see that the +/- 2% mark has been surpassed. In this particular case it's highly likely that the breach of the +/-2% mark has happened because the frame rates were rounded to the lower/higher full number. If the benchmark routine would give as numbers to the second digit after the comma it's very probable that the difference would have been significantly lower.
Performance Storage
Benchmark |
Reference system |
Digitec X3000 |
Deviation |
Samsung 850 Evo 250GB |
Crystal Disk Mark Seq Q32 T1 Read |
550.2 MB/s |
551.1 MB/s |
0.16% |
Crystal Disk Mark Seq Q32 T1 Write |
528.9 MB/s |
528.4 MB/s |
-0.04% |
Crystal Disk Mark 4K Q32 T1 Read |
400.1 MB/s |
398.4 MB/s |
0.42% |
Crystal Disk Mark 4K Q32 T1 Write |
355.8 MB/s |
355.2 MB/s |
-0.17% |
Crystal Disk Mark Seq Read |
523.9 MB/s |
524.4 MB/s |
0.10% |
Crystal Disk Mark Seq Write |
521.0 MB/s |
520.5 MB/s |
-0.10% |
Crystal Disk Mark 4K Read |
40.28 MB/s |
40.53 MB/s |
0.62% |
Crystal Disk Mark 4K Write |
144.9 MB/s |
144.4 MB/s |
-0.35% |
WD Blue 2000GB |
Crystal Disk Mark Seq Read |
163.0 MB/s |
162.5 MB/s |
-0.31% |
Crystal Disk Mark Seq Write |
158.2 MB/s |
157.9 MB/s |
-0.19% |
Looking at the values above we see that the deviation is within the measurement error of +/-2%. Therefore we come to the same conclusion again. The Digitec X3000 can be described as a well-built and well-configured system.