Conclusion
With this article we are basically facing
two different questions. First of all we wanted to find out what performance
difference lies between Haswell and Richland regarding gaming performance.
Second we wanted to find out if todays integrated graphics units are actually
powerful enough to cope with recent games in either a low or a high preset.
First of all, let's have a look at the performance differences. We want to kick
this off by mentioning the two results where we see by how much the results
spread. Therefore relevant are 3DMark Cloud Gate, where Richland is about 25
percent slower than Haswell and Bioshock: Infinite where Richland is a very
solid 47 percent quicker than Haswell. Other than that it is rather interesting
to see, that performance differences are rather consistent no matter testing
with our high or our low preset. In case of 1280 x 1024 pixel and low detail
level we found Richland to be on average 19.61 percent quicker than Haswell and
with 1920 x 1080 pixel the average performance advantage of Richland is 20.47
percent. In other words, no surprise the average difference taken from all
results between Richland and HD 4600 is 20 percent.
After we've had a closer look at performance differences, we're now checking
whether todays integrated graphics chips are any good for actual gaming or not.
In case of our low preset (1280 x 1024 and low details) we see that all games we
tested the AMD A10-6800K with can be played using that preset. When the
framerates are somewhere between 20 to 25 percent you will experience stuttering
from time to time, since minimum framerates will be as low as 10 to 15 frame per
second. In case of Haswell the overall picture is about the same although there
is a little less margin and there will be some more stuttering than with
Richland. But basically games are playable at 1280 x 1024, but honestly, we
wouldn't enjoy it with these framerates. If there is absolutely no other option,
then we would run games under these circumstances.
As soon as we start looking at the results coming from our high preset, it
becomes clear, that todays integrated graphics chips are not powerful enough to
cope with this kind of load. The frame rates drop to 2 frames per second, which
is by far not playable anymore.