DXR ray-tracing support is coming to Pascal and GTX Turing

Without RT cores

Ray-tracing has always been possible on non-RTX graphics cards. The RT cores installed on the RTX graphics cards make the entire process smoother and faster. Until now, NVIDIA's driver has locked out non-RTX GPUs from running DXR contents, but things might change in April. NVIDIA Pascal and GTX Turing graphics card might be compatible during the next month.

In Battlefield V, Metro Exodus and other supported games, you might be able to turn on DXR ray-tracing. However, it's worth keeping in mind that performance will be worse than what you would find on an RTX graphics card, due to the lack of RT cores. NVIDIA is expecting a high level of customization in settings in order to lower the quality of the DXR ray-tracing.

NVIDIA's DXR driver is coming for Pascal and GTX Turing GPUs in April. During the past years we have seen tons of April fools' jokes and we hope that things will be real.

Source: OC3D

News by Luca Rocchi and Marc Büchel - German Translation by Marc Büchel - Italian Translation by Francesco Daghini

Previous article - Next article
comments powered by Disqus
DXR ray-tracing support is coming to Pascal and GTX Turing - NVIDIA - News - ocaholic