AMD releases Crimson ReLive 17.1.2 WHQL drivers

More game optimisations

Following the launch of AMD’s ReLive 17.1.2 Beta drivers there is already a new WHQL update available. This release is supposed to bring performance improvements to a few games as well as optimizations for Conan Exiles and Tom Clancy's Ghost Recon Wildlands Beta.


The latest version of Radeon Software Crimson ReLive 17.1.2 WHQL drivers, fixes many of the issues that were present with version 17.1.1 Beta drivers, like for instance issues with AMD Radeon WattMan, as well as black screen problems with FIFA 17 and atidxx64.dll related problems. As always, you can download the latest AMD Crimson ReLive drivers over at AMD's support page.

Support For

  • Conan Exiles Beta

  • Tom Clancy's Ghost Recon Wildlands Beta



Fixed Issues

  • Changing memory clocks with Radeon WattMan with more than one display connected may cause memory clocks to intermittently become stuck at their minimum setting or switch between min and max ranges intermittently causing display flickering.

  • Diablo III May experience smoke or lighting effects may appear corrupted when using DirectX 9 API.

  • Some applications may experience an intermittent or random runtime crash in atidxx64.dll.

  • FIFA 17 may experience a black screen on launch when using Hybrid Graphics or AMD PowerXpress system configurations.

  • Watch_Dogs 2 may experience an intermittent game crash after extended periods of play on some Radeon RX 300 series products.

  • Paragon may experience flickering in profile or store preview pages after changing graphics settings when using Multi GPU.

  • Forza Horizon 3 may experience a crash or application hang with the Blizzard Mountain DLC on some select Radeon GCN products.



Known Issues

  • A small amount of apps may still experience issues with Borderless Fullscreen mode and AMD FreeSync technology if other applications or game launchers are running on the primary screen in the background.

  • Counter-Strike: Global Offensive and World of Warcraft may experience flickering or performance issues the first time the game is launched on a system boot with AMD FreeSync technology enabled. Workarounds include exiting and restarting the application or task switching (alt+tab) in and out of the game to fix the issue.

  • Radeon RX 400 series products may experience scaling issues for some applications when using the display scaling feature.

  • Deus Ex: Mankind Divided may experience an application hang when running in Multi GPU with DirectX12 and performing a task switch.

  • Mouse cursor corruption may be intermittently experienced on Radeon RX 480.

  • Counter-Strike: Global Offensive has incorrect default slider values with Radeon Chill enabled. Users can modify these values to suit the experience they want.



Known Issues for Radeon ReLive

  • The XBOX DVR application may cause conflicts with Radeon ReLive, users are suggested to disable XBOX DVR if Radeon ReLive is experiencing issues.

  • Radeon ReLive may fail to install on AMD APU Family products or experience a system hang or failure to record when using the recording feature on AMD APU Family products.

  • Radeon ReLive may stop working after hot unplugging of a secondary display.

  • Battlefield 1 may experience UI flickering and/or performance drops when recording gameplay with Radeon ReLive on graphics products with 4GB or less of VRAM.

  • Radeon ReLive recordings or overlay may experience flicker when creating a single recording for many hours.

  • Radeon ReLive may experience minor graphical corruption for the first few recorded frames when launching UWP applications.

  • Radeon ReLive will not allow recording settings to change with Instant Replay enabled. A workaround is to disable Instant Replay and change settings then enable Instant Replay.

  • Vulkan applications may experience a game hang when using Radeon ReLive to record.

  • Radeon ReLive will not notify an end user of low disk space during recording.

  • DayZ may experience an application crash when Radeon ReLive Instant Replay/Recording is active or the feature may not work as expected.







Source: OC3D

News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini


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