Xbox 360 support was something we did on our own to support some of our customers, we came in really late in the cycle, so we kind of knew it wasn’t going to be a huge business for us, sagt Helgason. Because you know late in a cycle, people will have picked their technologies, built their own, there weren’t really a lot of needs.
So we did because we had customers who wanted to export games and they did that. Here we’re coming in really early in the cycle with a lot of support from Microsoft, also the difference is a few years ago we were a small company with a new toolset and now it’s a massive community with almost two million people.
Tens of thousands of games, is our last estimate – on mobile especially, but also elsewhere. And of course you know Microsoft is excited to work with us to bring the best of that community to their ecosystem.
News by Luca Rocchi and Marc Büchel - German Translation by Paul Görnhardt - Italian Translation by Francesco Daghini