AMD has announced its new OpenGPU initiative which can be considered as a direct, but open-source answer to Nvidia's GameWorks.
AMD and its recently formed Radeon Technologies Group (RTG), or as we like to call it, Raja's Technologies Group since it is led by industry veteran Raja Koduri, has unveiled its new GPUOpen initiative which provide an open source access to SDKs, effects, tools and libraries.
The GPUOpen aims to combine all developer tools and libraries in a single place, called GPUOpen Portal and offer it to developers, similar to what Nvida has been doing with its GameWorks.
Unlike Nvidia GameWorks, AMD aims to be an open-source under MIT license, allowing developers to both see the code as well as implement it the way they see fit. AMD already did a similar thing earlier, offering some parts of these effects, SDKs, tools and libraries as open-source but this time it does it on a much greater scale. AMD should greatly benefit from this as it will allow developers to work on improving that code and share it with AMD.
AMD will host these GPUOpen resources on GitHub platform and AMD suggests that this is just a start as we should see more similar moves from AMD's Radeon Technologies Group, especially when both DirectX 12 games start appearing and when Vulkan API gets finalized, both scheduled for the next year. AMD should also benefit greatly from similarities between console and PC development and allow developers to better optimize games with low-level GPU programming.
In any case, AMD now has an answer for Nvidia GameWorks and it went full open-source with it.
Source:
AMD.com.