Games
Crysis DX9 800 x 600, low details
Crysis is still one
of the games which has very high system requirements. Therefore developer Crytek
implemented Direct3D-10-API, High-Dynamic-Range-Rendering, Parallax Occlusion
Mapping, Soft Shadows, Motion Blur, Depth of Field as well as Soft Particles. We
test Crysis by using DirectX9 to show CPU-sacaling especially which low
resolutions. If we look at the high resolutions we are able to spot that the
CPUs influence compared to the graphic card becomes much less important.
| Crysis DX9 800 x 600,
low details |
|
Percent |
| ASUS Crosshair V Formula |
120.40 fps |
102.86 % |
| ASUS M5A99X Evo |
123.32 fps |
105.36 % |
| ASUS Crosshair V Formula-Z |
119.21 fps |
101.85 % |
| ASUS Sabertooth 990FX |
119.21 fps |
101.85 % |
| Asus Crosshair IV Extreme |
118.78 fps |
101.48 % |
| ASRock M3A790GXH/128M |
118.68 fps |
101.39 % |
| Gigabyte MA790FXT-UD5P |
118.61 fps |
101.33 % |
| ASUS M4A78T-E |
118.30 fps |
101.07 % |
| ASUS Sabertooth 990FX R2.0 |
117.62 fps |
100.49 % |
| ASUS M4A78-HTPC
(DDR2-800-CL4) |
117.05 fps |
100.00 % |
| ECS A890GXM-A2 |
111.22 fps |
95.02 % |
| DFI LanParty DK
790FXB-M3H5 |
113.25 fps |
96.75 % |
| |
Higher is better |
Resident Evil 800 x 600, low details
Resident Evil uses nearly every modern rendering technology: HDR,
Hemisphere Lighting, Soft Shadows, Soft Particles, Field- und Motion-Blur oder
auch Alpha to Coverage and static Ambient Occlusion. Furthermore Resident Evil 5
has been optimized for multicore architectures and already comes DirectX11
ready. By using the DirectX9 as well as the DirectX10 benchmark we can again
show you CPU-scaling with low resolutions and the compared to the CPU
overproportional influence of the graphics card at high resolutions.
| Resident Evil DX9 800 x
600, low details |
|
Percent |
| Asus Crosshair IV Extreme |
134.0 fps |
109.84 % |
| ASUS M5A99X Evo |
133.2 fps |
109.18 % |
| DFI LanParty DK
790FXB-M3H5 |
130.9 fps |
107.29 % |
| ASUS Crosshair V Formula-Z |
130.7 fps |
107.13 % |
| ASUS Sabertooth 990FX R2.0 |
127.4 fps |
104.43 % |
| ASRock M3A790GXH/128M |
130.1 fps |
106.64 % |
| Gigabyte MA790FXT-UD5P |
129.5 fps |
106.15 % |
| ASUS M4A78T-E |
127.9 fps |
104.83 % |
| ECS A890GXM-A2 |
124.3 fps |
101.88 % |
| ASUS M4A78-HTPC
(DDR2-800-CL4) |
122.0 fps |
100.00 % |
| ASUS Crosshair V Formula |
121.5 fps |
99.59 % |
| ASUS Sabertooth 990FX |
120.4 fps |
98.69 % |
| |
Higher is better |
Street Fighter 4 800 x 600, low details
Street Fighter 4 comes with an extra
benchmark version which makes testing you system childrens play. At low
resolutions the system requirements are pretty low and we can see CPU-scaling in
the results. At high resolution the graphic card becomes more important and the
CPUs clock speed has less influence on the fps.
| Street Fighter 4 800 x
600, low details |
|
Percent |
| ASUS M5A99X Evo |
596.11 fps |
109.41 % |
| Asus Crosshair IV Extreme |
566.52 fps |
103.98 % |
| ASUS M4A78-HTPC
(DDR2-800-CL4) |
544.85 fps |
100.00 % |
| ASUS Crosshair V Formula-Z |
530.72 fps |
97.41 % |
| ASUS Sabertooth 990FX R2.0 |
526.76 fps |
96.68 % |
| ASRock M3A790GXH/128M |
527.78 fps |
96.87 % |
| Gigabyte MA790FXT-UD5P |
518.49 fps |
95.16 % |
| ASUS M4A78T-E |
517.81 fps |
95.04 % |
| ECS A890GXM-A2 |
516.37 fps |
94.77 % |
| ASUS Crosshair V Formula |
515.90 fps |
94.69 % |
| DFI LanParty DK
790FXB-M3H5 |
503.59 fps |
92.47 % |
| ASUS Sabertooth 990FX |
491.83 fps |
90.27 % |
| |
Higher is better |
Discuss this article in the forums