Benchmarks and Games
Settings
Futuremark
- 3DMark 11
(1.0.3)
- GPU Test - Performance Preset
- 3DMark Vantage (1.1.0)
- GPU Test - Performance Preset
Unigine Heaven DX11 Benchmark
| Version |
3.0 |
| API |
DirectX 11 |
| Tessellation |
Extreme |
| Shaders |
High |
| Anisotropy |
16x |
| Stereo
3D |
Disabled |
| Anti-aliasing |
8x |
| Full
Screen |
Yes |
| Resolution |
1920 x 1080 |
Geeks3D TessMark
| Version |
0.3.0 |
| Map Set |
Set 4 (2048 x 204 |
| Tesselation |
Insane (x64) |
| Full
Screen |
Yes |
| Resolution |
1920 x 1080 |
| Anti-aliasing |
8x |
| Tessellation |
High |
| Duration |
60000 (ms) |
Geeks3D FurMark (Burn-in test)
|
|
| Version |
1.10.0 |
| Full
Screen |
Yes |
| Resolution |
1920 x 1080 |
| Anti-aliasing |
8x MSAA |
Alien vs Predator DX11 Benchmark
|
|
| Texture Quality |
Very High |
| Shadow Quality |
High |
| Hardware Tesselation |
Yes |
| Advance Shadow Sampling |
Yes |
| Full Srceen Anti-Aliasing Samples |
4x |
| Anisotropic Filtering |
16x |
| SSAO |
On |
| Screen Resolution |
1920 x 1080 |
Batman: Arkham City Integrated Benchmark
|
|
| FullScreen |
Yes |
| Resolution |
1920 x 1080 |
| V Sync |
No |
| Anti-Aliasing |
8x MSAA |
| Stereoscopic 3D Status |
No |
| DirectX 11 Features |
MVSS And HBAO |
| DirectX 11 Tesselation |
High |
| Detail Level |
Extreme |
| Dynamic Shadow |
Yes |
| Motion Blur |
Yes |
| Distortion |
Yes |
| Lens Flares |
Yes |
| Light Shafts |
Yes |
| Reflections |
Yes |
| Ambient Occlusion |
Yes |
| Hardware Accelerated PhysX |
Off |
Call Of Duty Modern Warfare 3 (5 Minutes GamePlay)
|
|
| Resolution |
1920 x 1080 |
| FullScreen |
On |
| Vertical Sync |
Off |
| Field of view |
70 |
| Motion Blur Amount |
Max |
| Graphics Quality |
Ultra |
BattleField 3 (5 Minutes GamePlay)
|
|
| Resolution |
1920 x 1080 |
| Aspect Ratio |
Wide 16:9 |
| Anti-Aliasing |
4x |
| Screen Refresh Rate |
60 Hz |
| Sync Every Frame |
No |
| Shadows |
Yes |
| Specular Map |
Yes |
| Depth Of Field |
Yes |
| Screen Space Ambient Occlusion |
High Quality |
| Soften Smoke Edges |
Yes |
| Bullet Impacts |
Yes |
| Image Quality |
Ultra |
Crysis 2 DX11 + HiRes Texture Pack Benchmark
|
|
| Quality |
Ultra |
| Resolution |
1920 x 1080 |
| Anti-Aliasing |
4x |
| Map |
Central Park/Adrenaline |
| Runs |
1 |
| API |
DirectX 11 |
| Edge AA |
Edge AA |
| Hi-Res Textures |
On |
DIRT 2 Integrated Benchmark
|
|
| Resolution |
1920 x 1080 |
| Refresh Rate |
60 |
| MultiSampling |
8x MSAA |
| VSync |
Off |
| Aspect Ration |
16:9 |
| Details |
Ultra Preset |
Dragon Age II (5 Minutes GamePlay)
|
|
| Resolution |
1920 x 1080 |
| Full Screen Mode |
Yes |
| Renderer |
DirectX 11 |
| Vertical Sync |
no |
| Graphics Detail |
Very High |
| Anti-Aliasing |
8x |
| Anisotropic Filtering |
16x |
| Screen Space Ambient Occlusion |
Yes |
| Diffusion Depth of Field |
Yes |
| High Quality Blur |
Yes |
The Elder Scrolls V: Skyrim (5 Minutes GamePlay)
|
|
| Resolution |
1920 x 1080 |
| Aspect Ratio |
Wide 16:9 |
| Anti-Aliasing |
8x |
| Anisotropic-Filtering |
16x |
| Details |
Ultra |
| Vertical Sync |
Disabled |
S.T.A.L.K.E.R. Call of Pripyat Benchmark
|
|
| Preset |
Ultra |
| Renderer |
Enhan. full dyn. lighting (DX11) |
| Video Mode |
1920 x 1080 |
| MSAA |
4x |
| MSAA for A-tested objects |
DX10.0 Style [Standard] |
| SSAO Mode |
HDAO |
| SSAO Quality |
High |
| Use DX10.1 |
No |
| Enable Tesselation |
Yes |
| Contact Hardening Shadows |
Yes |
StarCraft II (5 Minutes GamePlay)
| |
|
| Display Mode |
Fullscreen |
| Refresh Rate |
Default |
| Resolution |
1920 x 1080 |
| Vertical Sync |
No |
| Texture Quality |
Ultra |
| Graphics Quality |
Ultra |
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